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Aug 25th, 2009, 06:01 AM
#1
Thread Starter
Lively Member
Game network tracker
Hello people,
I want to create for a game an external program that can give advice about what to do but I have no idea where to start.
First off all I am not an unexpericend programmer but simply never did something like this before.
Its about the game called PoxNora, this is some kind of advanced chess with so called 'runes' that can level, you can upgrade and collect.
The game send data to the client while you are playing. This data(is what i expect) contains information about what you are playing and what your opponent is playing. I know there are programs(forgot the names and cant find them that fast anymore ) that can listen to proccesses and detect network packages(wich is usually done for cheating in a lot of games). I want to do the same for this game and then let the program give advice.
Example of advice even when you dont know the game.
I have 2 so called 'runes' and the enemy has 1. I want my program to calculate if it is better to attack firstly with one unit, maybe it causes debuffs, and then with the other one to maximize the damage output.
However it will take some time to create a program like this I really want to make it. I can create all those calculations myself but have no idea where to start with the network part.
For info, the idea is still only in the head. Havent program a single line yet.
I hope someone can help me
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Aug 30th, 2009, 10:48 AM
#2
Thread Starter
Lively Member
Re: Game network tracker
Hmmms too bad no-one can help
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Aug 30th, 2009, 11:56 AM
#3
My usual boring signature: Nothing
 
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Aug 30th, 2009, 02:15 PM
#4
Thread Starter
Lively Member
Re: Game network tracker
Because everything is done on server side. So sending messages that should not be possible . . . is not possible because all the checks, path findings, damage etc is calculated on the server.
Therefor I just want to make a program that can actually quickly calculate damage etc according to information you already have(the game itself).
I now do it with a simple excel sheet where I put some values like: attack, defence, damage, weaknesses etc and then let it calculate how much damage is done on me or on the opponent. But in rounds of 2 mins filling everything like 6-8 times just takes to long.
Therefor its not cheating but using information faster 
Greets
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