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Aug 7th, 2009, 01:15 PM
#15
Thread Starter
Frenzied Member
Re: [RESOLVED] Picturebox Water Ripple Effect
I played around with the two values you mentioned (disabling the timer when both values are 0), but that didn't work. Both values are 0 almost every time, which stops the timer immediately.
Now I'm using a second timer that is enabled in the mouseup event (when user releases mouse button) and stops the first timer after 4 seconds, so there's just enough time for the waves to fade away. Probably not the best way, but it works.
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