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Thread: Where do I start?

  1. #1
    rsitogp
    Guest

    Where do I start?

    Hi,

    I've been programming with vb for general puproses for a while, I'm thinking of starting to program games, BUT where do I start, how do I start?, can you give me some newbie tips?

    Thanks in advance!

  2. #2
    Frenzied Member
    Join Date
    Jun 2000
    Location
    England, Buckingham
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    One of thos, if only i had a penny questions....

    .... i would be a billionaire.

    Look around at sites then look at the links to thos sites. You need to pick an API (Open Gl/Direct X) then find a site specific to that, try

    www.gamedev.net
    nehe.gamdev.net
    www.flipcode.com
    www.cfxweb.net

    Look at the links on these sites.

    Open Gl is more of a beginners api in the way its easier than direct x (not as complicated).

    And use C++ coz its quicker and better than vb (for games).

  3. #3
    Megatron
    Guest
    And use C++ coz its quicker and better than vb (for games).
    Not just for games.

  4. #4
    Good Ol' Platypus Sastraxi's Avatar
    Join Date
    Jan 2000
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    Ontario, Canada
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    5,134
    I thought C was the one that you are supposed to do games in and C++ is the one that you are supposed to do OOP in!

    Oh well...

    I'm confused !!
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  5. #5
    Zaei
    Guest
    Starting off someone in OGL or D3D is some kind of evil mean thing... kinda like taking candy from babies... then eaiting it in front of them. My advice is to start off learning the basic stuff, like 2d, make a guy running around a field (or a dot running around the screen), learn how games are structured, etc. then move into the more complicated stuff, else you will get discouraged, and lose interest.

    Sas, C++ IS used for OOP (cuz C doesnt have classes). Most games these days are in C++, because the reason C was used earlier was because it doesnt have as much overhead (more room for textures, and such). C++ gives you the advantage of classes, inheritance, and such like, which makes code far more maintainable, with more overhead (which doesnt mean much these days, as we all have 32+ megs of ram (figure of speech)).

    Z.

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