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May 15th, 2001, 01:10 PM
#1
Where do I start?
Hi,
I've been programming with vb for general puproses for a while, I'm thinking of starting to program games, BUT where do I start, how do I start?, can you give me some newbie tips?
Thanks in advance!
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May 15th, 2001, 03:04 PM
#2
Frenzied Member
One of thos, if only i had a penny questions....
.... i would be a billionaire.
Look around at sites then look at the links to thos sites. You need to pick an API (Open Gl/Direct X) then find a site specific to that, try
www.gamedev.net
nehe.gamdev.net
www.flipcode.com
www.cfxweb.net
Look at the links on these sites.
Open Gl is more of a beginners api in the way its easier than direct x (not as complicated).
And use C++ coz its quicker and better than vb (for games).
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May 15th, 2001, 03:12 PM
#3
And use C++ coz its quicker and better than vb (for games).
Not just for games.
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May 15th, 2001, 03:40 PM
#4
Good Ol' Platypus
I thought C was the one that you are supposed to do games in and C++ is the one that you are supposed to do OOP in!
Oh well...
I'm confused !!
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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May 15th, 2001, 05:17 PM
#5
Starting off someone in OGL or D3D is some kind of evil mean thing... kinda like taking candy from babies... then eaiting it in front of them. My advice is to start off learning the basic stuff, like 2d, make a guy running around a field (or a dot running around the screen), learn how games are structured, etc. then move into the more complicated stuff, else you will get discouraged, and lose interest.
Sas, C++ IS used for OOP (cuz C doesnt have classes). Most games these days are in C++, because the reason C was used earlier was because it doesnt have as much overhead (more room for textures, and such). C++ gives you the advantage of classes, inheritance, and such like, which makes code far more maintainable, with more overhead (which doesnt mean much these days, as we all have 32+ megs of ram (figure of speech)).
Z.
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