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May 17th, 2009, 10:04 AM
#1
Thread Starter
Frenzied Member
What sort of control should I use?
Hello Guys,
So I'm making a game editor in WPF and one of the things I wanted to do was to make a "canvas" that I could drag and drop pictures onto, I need to be able to move these pictures around while taking note of their coordinates. Does anyone have any suggestions on what sort of control would best fit this purpose? I was thinking of a big grid as I could section it off if needed with lines but I dunno maybe someone else has some more insight into this?
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May 17th, 2009, 11:02 AM
#2
Re: What sort of control should I use?
You want a canvas so whats wrong with the Canvas control? 
If you have a look at one of the sample projects included with Expression Blend I'm pretty sure there is a similar style app in there where you can move pictures around on a big 'wall' and I'm sure that uses the Canvas control
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May 17th, 2009, 12:34 PM
#3
Thread Starter
Frenzied Member
Re: What sort of control should I use?
Doh! Never thought of that, im off to the cinema tonight but will have a look and let you know how I get on!
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May 17th, 2009, 12:34 PM
#4
Thread Starter
Frenzied Member
Re: What sort of control should I use?
ps, which project is it your talking about?
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May 17th, 2009, 12:42 PM
#5
Re: What sort of control should I use?
The Blend project? Its called NoteTable and is in the Sample projects section
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May 17th, 2009, 12:43 PM
#6
Thread Starter
Frenzied Member
Re: What sort of control should I use?
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