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May 7th, 2009, 01:33 PM
#1
Thread Starter
Addicted Member
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May 7th, 2009, 01:35 PM
#2
Re: Sockets: Best Solution to Multiplayer Online Game?
If you're making a multiplayer game that should communicate over the internet (or any network for that matter), then yes you need to use sockets. There's no getting around that.
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May 7th, 2009, 01:36 PM
#3
Thread Starter
Addicted Member
Re: Sockets: Best Solution to Multiplayer Online Game?
I read something about binary serialization. Does that apply in this case?
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May 7th, 2009, 01:40 PM
#4
Re: Sockets: Best Solution to Multiplayer Online Game?
Binary serialization is a technique to take an object and "convert" it to binary data that can be stored or sent, to later be deserialized into an object again.
It doesn't directly have anything to do with what you want to do, but it is indeed the technique you want to use if you want to send objects across the network.
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May 7th, 2009, 02:02 PM
#5
Thread Starter
Addicted Member
Re: Sockets: Best Solution to Multiplayer Online Game?
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