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Feb 5th, 2009, 05:43 AM
#1
Thread Starter
Hyperactive Member
[Scientific]Alloys
I'm curious: Are there specific rules to follow when attempting to create an alloy? Will the following be possible?
Titanium Alloy consisting of:
6% Aluminium
4% Vanadium
25% Lead
65% Titanium
Basically, will it be possible to combine the Titanium alloy "Ti6Al4V" with Lead?
Better not to ask what it's for...
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Feb 5th, 2009, 07:11 AM
#2
Re: [Scientific]Alloys
You will probably find that you can't just pick random proportions at a whim.
Certain elements will more readily bond with particular other elements.
So I expect you'll be able to get near to the proportions you choose but not exactly. Some combinations might yield a higher ratio of impurities and render the alloy useless.
I'm no metallurgist (apart from when I've got Ozzy turned up ).
 Originally Posted by Billgeek
Better not to ask what it's for...
What is it for?
I don't live here any more.
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Feb 5th, 2009, 07:31 AM
#3
Thread Starter
Hyperactive Member
Re: [Scientific]Alloys
 Originally Posted by wossy
What is it for?
Busy thinking of ideas for a game I'm hoping to make. I thought it'd be better if I first work out what exactly I want in the game before I start tackling something that's too big to handle.
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Feb 5th, 2009, 09:47 AM
#4
Re: [Scientific]Alloys
In a game you can do whatever you want.
I think you should do a difficult combination of equal parts silver, Germanium, andHelium. If it was really difficult (so that you did it without ease), you would end up with pirate silver: ArGH!!
My usual boring signature: Nothing
 
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Feb 5th, 2009, 10:29 AM
#5
Re: [Scientific]Alloys
Coins that soak up beer and float in air?
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Feb 5th, 2009, 03:54 PM
#6
Re: [Scientific]Alloys
 Originally Posted by BillGeek
Are there specific rules to follow when attempting to create an alloy?
Actually, yes. The melting point of vanadium is 1890 °C, and the boiling point of lead 1740 °C. Throw lead into an already molten mix and it would be like throwing water on a chip-pan fire. Only hotter. Much, much hotter. The result would a toxic sponge.
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Feb 5th, 2009, 06:26 PM
#7
Re: [Scientific]Alloys
My sponges smell pretty toxic.
My usual boring signature: Nothing
 
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Feb 6th, 2009, 01:31 AM
#8
Thread Starter
Hyperactive Member
Re: [Scientific]Alloys
 Originally Posted by Shaggy Hiker
I think you should do a difficult combination of equal parts silver, Germanium, andHelium. If it was really difficult (so that you did it without ease), you would end up with pirate silver: ArGH!!
At least it'll be shiny. 
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Feb 6th, 2009, 04:32 AM
#9
Re: [Scientific]Alloys
 Originally Posted by BillGeek
..and look to the left, the new dessert, it can walk to your table on its own!
You're welcome to rate this post!
If your problem is solved, please use the Mark thread as resolved button
Wait, I'm too old to hurry!
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Feb 6th, 2009, 07:09 AM
#10
Re: [Scientific]Alloys
Silver is Ag not Ar. Ar is argon.
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Feb 6th, 2009, 08:05 AM
#11
Hyperactive Member
Re: [Scientific]Alloys
I am confused as to why you would want to throw lead into stuff since it is like a neurotoxin and stuff.
Is this stuff going to block radiation?
My monkey wearing the fedora points and laughs at you.
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Feb 6th, 2009, 08:06 AM
#12
Thread Starter
Hyperactive Member
Re: [Scientific]Alloys
It also blocks radiation.
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Feb 6th, 2009, 10:48 AM
#13
Re: [Scientific]Alloys
 Originally Posted by BillGeek
At least it'll be shiny.

Regarding the second feline: Somebody said, "Bring me the head of that cat on a platter!!!"
My usual boring signature: Nothing
 
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Feb 6th, 2009, 11:19 AM
#14
Hyperactive Member
Re: [Scientific]Alloys
 Originally Posted by BillGeek
Busy thinking of ideas for a game I'm hoping to make.
A game where you have to develop new alloys?
Can I be a beta tester?
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