hey,
ive been toying with this little game im making, its pretty weak, but anyway, i need some help gettting the mice in the game to be pictures. right now im using circles becuase thats the only thing i can get it to work with. so if you wouldn't mind, please follow this link and send me some suggestions and how to put the pictures of mice in where the cirlces are and how to spruce up my code!
Don't know why it's slow, although the differences between P166 and P133 are a lot actually, but that's why I suggested the DirectX version, fullscreen DX programs run at 62 FPS here (refresh rate of monitor)...
Anyways, I'm starting on the DX version, just to get some more experience, I'll let you know if I finish it
Teaudirenopossum.Musasapientumfixaestinaure. (I can't hear you. There's a banana in my ear)
(I didn't upload it here, because it's about 450 KB. The size is mainly because I wanted a stupid spinning logo in it and some nice 3D graphics )
Well, I've put the credits in the game, so don't think I want to distribute this as "my game", just let me know what you think of it, or if there are any errors...
(you create something which shows a bunch of circles falling down, and what happens to it: it becomes a fullscreen DirectX game.... ain't this a great world )
Teaudirenopossum.Musasapientumfixaestinaure. (I can't hear you. There's a banana in my ear)
Your system has been added to the list... btw, why would you need 768 MB of RAM? (oh wait, ignore that comment, I just fired up 3D Studio Max on the 128 MB RAM system, last time it took 10 hours to render a scene of about 400 frames )
Teaudirenopossum.Musasapientumfixaestinaure. (I can't hear you. There's a banana in my ear)
You didn't include the credits.cls in the zip file. I can't do a recompile to try it out. If you stick it up for download we might be able to tell you what's gone wierd about it. I dunno why the EXE doesn't work. You couldn't compile without the class file could you?