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May 5th, 2001, 09:30 AM
#1
Thread Starter
Hyperactive Member
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May 5th, 2001, 11:27 AM
#2
Good Ol' Platypus
1 Good thing, 1 bad thing about 3D programming.
Bad:
Takes a long time to display a dot 
Good:
Takes about 5 minutes longer to display a 3D model 
So, having said that, ask Zaei about D3D8.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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May 5th, 2001, 01:13 PM
#3
transcendental analytic
nah should be:
Bad:
Takes a year to code the dot
Good:
Takes two years to display it.
A 3d wireframe box can be present as 12 lines with 8 coordinates, pairs of pairs of pairs whereas each pair are displaced only in respective dimenion. Rotation can be done using transformation matrices.
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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May 5th, 2001, 03:42 PM
#4
Nah, it doesnt take all that long to draw the dot...
Code:
SetPixelV(myHDC, 100, 100, RGB(128, 128, 128))
...But drawing the cube is a lot harder. Luckily, D3D makes that easier (although its arguable =). I recommend http://www.vbexplorer.com/directx4vb. Read over the tutorials, DO THEM (I think it helps to print them out), and learn the material. Dont just hop straight into 3D, because youll get lost, but you will get there quick enough by doing the tutorials. When you do end up at the 3D section, Use "D3DDevice.SetRenderState D3DRS_FILLMODE, D3DFILL_NONE". This will draw everything in wireframe mode.
Z.
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May 12th, 2001, 08:17 AM
#5
Hyperactive Member
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