Ok thanks
Just a bit of info:
I've got 8-directional movement but that is done by rotating the image, so for the characters I only need the characters looking up like this:
http://www.rkwebcreations.co.uk/playerW.png
http://www.rkwebcreations.co.uk/playerW3.png
http://www.rkwebcreations.co.uk/playerW4.png
I'm going to ask for the tiles in the following format:
Type of tile - which way it needs to tile - size
Anyway can you please try and do these please:
Grass Tile - Horizontal & Vertical - Between 16x16px and 128x128px
Dirt Tile - Horizontal & Vertical - Between 32x32px and 128x128px
Water Tile - Horizontal & Vertical - Between 32x32px and 128x128px
Bridge Floor Tile(no railings or sides) - Horizontal & Vertical - Between 32x32px and 128x128px
These are not neccessary but if you have the time:
Futuristic Floor Tile - Horizontal & Vertical - Between 32x32px and 128x128px
Then if you can I would like approx 4-20 different walls:
Wall Tiles - Horizontal/Vertical - 32x32px
Again not neccessary but if you have the time:
Futuristic Wall Tile - Horizontal & Vertical - 32x32px
And just some player's & enemies etc. perferably like these, except without turbans (a size in proportion with the walls but looking up please):
http://www.rkwebcreations.co.uk/playerW.png
http://www.rkwebcreations.co.uk/playerW3.png
http://www.rkwebcreations.co.uk/playerW4.png
Please Note: All of the player tile's need to have the same width and height so if the width is 40px then the height must be 40px as well and vice versa
Also as you may have guessed, the colour fuchsia is the transparency colour.
And if you can, can you please PM me with the sprites so no one else gets them(I'm not being mean it's just I want them to be unique for my TDS studio/engine program).
Thanks, knxrb






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