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Thread: testing my VB6 UC in Visual C++

  1. #1

    Thread Starter
    PowerPoster joaquim's Avatar
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    testing my VB6 UC in Visual C++

    i have a control build in Visual basic 6, but i'm trying testing in Visual C++ 6.
    when i use it in project mode, it works. but when i execute the project, i recive an error(see the image)....
    (i wanted that my control compativel with Visual C++ 6 and with other OOP languages)
    did i forget how use "insert activex control" option? did i need do more than put the control?
    (honestly i don't know use Visual C++ 6)
    why i recive the error?
    thanks
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    Last edited by joaquim; Nov 13th, 2008 at 03:38 PM.
    VB6 2D Sprite control

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  2. #2
    Frenzied Member Jim Davis's Avatar
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    Re: testing my VB6 UC in Visual C++

    I also got no experience about Visual C++, but by your situation, its better to implement error handling into your UC. If it doesnt help you out, you can still implement MsgBox's (like msgbox "Init #1" or "Proc #9" etc..) to each important points, that helps you track down, where the problem occurs, you may be able to find out the solution to fix that error!

    Tracking bugs is very painful, but its needles to say, that its worth the effort.

    Anyway an activeX object should work in there, i bet you may implemented some feature that is exclusively works only in VB.
    Last edited by Jim Davis; Nov 14th, 2008 at 05:01 AM.

  3. #3

    Thread Starter
    PowerPoster joaquim's Avatar
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    Re: testing my VB6 UC in Visual C++

    Quote Originally Posted by Jim Davis
    I also got no experience about Visual C++, but by your situation, its better to implement error handling into your UC. If it doesnt help you out, you can still implement MsgBox's (like msgbox "Init #1" or "Proc #9" etc..) to each important points, that helps you track down, where the problem occurs, you may be able to find out the solution to fix that error!

    Tracking bugs is very painful, but its needles to say, that its worth the effort.

    Anyway an activeX object should work in there, i bet you may implemented some feature that is exclusively works only in VB.
    when i change same properties, in project mode, i don't recive errors. is only when i execute the project(honestly i don't know use Visual C++ 6).
    thanks
    VB6 2D Sprite control

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  4. #4
    I'm about to be a PowerPoster! Hack's Avatar
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    Re: testing my VB6 UC in Visual C++

    What does "nao implementado" mean?

  5. #5

    Thread Starter
    PowerPoster joaquim's Avatar
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    Re: testing my VB6 UC in Visual C++

    Quote Originally Posted by Hack
    What does "nao implementado" mean?
    i think is "not implemented".
    thanks
    VB6 2D Sprite control

    To live is difficult, but we do it.

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