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Aug 12th, 2008, 04:24 AM
#1
Thread Starter
Fanatic Member
deformability maps
like in worms... how do you do something like that?
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Aug 12th, 2008, 01:02 PM
#2
Frenzied Member
Re: deformability maps
In worms the map is a bitmap.
Part of the bitmap is made transparant, thus forming the the part that is not 'ground'.
Bombs then make the part of the map where they explode transparant in a circular pattern.
This can be done with simple bitmap drawingfunctions and blitting.
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Aug 12th, 2008, 07:35 PM
#3
Re: deformability maps
The top part of the bitmap should be the alpha layer, to do this just use the magic wand tool and delete key to do this in photoshop 
http://www.ziggyware.com/readarticle.php?article_id=154
That article is XNA specific but the same concept applies to any language.
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