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Aug 4th, 2008, 03:33 AM
#4
Hyperactive Member
Re: MultiPlayer Card Game (Winsock)
Yes, you ideally want to put as much work to the server as possible so that the game is more consistant and hacker proof. If you were to write a real-time game then for perfomance reasons you would need the client to do some predictions. The idea of a peer to peer chat system is good in my opinion but I will remind you again that I am no expert in fact I am quoting what I learned at university.
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