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Jul 16th, 2008, 09:00 PM
#1
Thread Starter
Hyperactive Member
/sigh
9:00pm and I still have 3 more tasks on my list of things to get done tonight... Looks like I'm going to be pulling an all nighter. Hopefully I have enough time to go home and shower before the workday starts again.
Don't get me wrong, I'd rather be busy than bored... But I have enough on my plate (with atleast seconds and thirds still sitting on the oven) to keep me working atleast 12hour shifts for the next 4 months
Just gotta keep my eyes on the prize... This time next year, Lexus RX 400h. *fingers crossed*
Last edited by syntaxeater; Jul 17th, 2008 at 02:34 AM.
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Jul 17th, 2008, 12:54 AM
#2
Hyperactive Member
Re: /sigh
What are you working on at that time of the night?
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Jul 17th, 2008, 01:13 AM
#3
My usual boring signature: Something
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Jul 17th, 2008, 02:16 AM
#4
Thread Starter
Hyperactive Member
Re: /sigh
Stuff and things... The coding I need to get done now (the 3 tasks) gets locked down on Friday for testing. I was going to use all of Thursday for testing the applications that have gone live, but now it lookw like I'll use all of Thursday night for that instead.
I coded myself into a circle. One of the things I was working on didn't turn out right (not without breaking people in the process anyway). So I tried something else that will work, but didn't completely phase out the stuff I added from the first attempt.
In a nutshell:
It was some screwed up stuff that had to do with some of my objects sharing their reference-type objects, but also having the functionality to create their own instance of that type of object for their own use. In which case, the objects with their own instance (which are not known ahead of time) will merge with what they would have pointed to during runtime. All the while the location (index, not memory location) each of these objects are pointed (and even which of the objects to point) to changes based on the settings the developer gives my object (also not known until runtime). So the objects that created their own instance need to retain and apply what they have been given and know which object to merge with at runtime (assuming the location of its referenced object had not been lost when it made its own - what it would have pointed to).
So to take into account what I don't know:
1 - How many of my objects are being used by the developer.
2 - If my object they are using will have its own instance of the object type all the others are referencing.
3 - Which object they will be or are supposed to be referencing at runtime (the index of and changes to the object they using all happen after the object is created during runtime).
4 - If and which of my objects will be consumed by other instances of the same type of object (they are capable of merging with eachother and appear as one object to the developer using them, but still need to retain their individuality behind the scenes since they are capable of referencing (or having) their own object and should only modify it for other unknown objects that may also be referencing it).
5 - The dimensions of my object (It works like an elastic grid. It grows and shrinks depending on the size of the object it is referencing and also the number of seperate instances being referenced).
6 - The types of objects it will reference. All of this is being done through generic type handlers. Everything from adding, removing, inserting, replacing or modifying is all handled through predicates. At design time, I know what types I can expect to receive but not which ones will be invoked. So by extension...
7 - The methods that will be called.
And if all of this wasn't insane enough to deal with... Next week I get to build the test harness. /wrist
Last edited by syntaxeater; Jul 17th, 2008 at 02:38 AM.
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Jul 17th, 2008, 02:23 AM
#5
Thread Starter
Hyperactive Member
Re: /sigh
So I came home about an hour ago (got home around 1am). Decided to get some sleep and let my mind reset. That way I don't end up hacking at it with half implemented solutions and digging the hole deeper then it already is.
I mean... Someone has to write up documentation for all of this. And people don't appreciate things like:
'''<summary>This performs small miracles. If you use reflection, there's a slight chance you might learn the true name of God.</summary>
'''<param name="index">Faith</param>
'''<param name="type">Magic</param>
'''<param name="includeChildObjects">A wishing penny</param>
'''<returns>If you're lucky, what you wanted.</returns>
'''<remarks>Don't touch it.</remarks>
Last edited by syntaxeater; Jul 17th, 2008 at 02:31 AM.
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Jul 17th, 2008, 03:25 AM
#6
Re: /sigh
 Originally Posted by syntaxeater
9:00pm and I still have 3 more tasks on my list of things to get done tonight... Looks like I'm going to be pulling an all nighter. Hopefully I have enough time to go home and shower before the workday starts again.
Don't get me wrong, I'd rather be busy than bored... But I have enough on my plate (with atleast seconds and thirds still sitting on the oven) to keep me working atleast 12hour shifts for the next 4 months
Just gotta keep my eyes on the prize... This time next year, Lexus RX 400h. *fingers crossed*

/Sigh
A good exercise for the Heart is to bend down and help another up...
Please Mark your Thread " Resolved", if the query is solved
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Jul 17th, 2008, 04:33 AM
#7
Fanatic Member
Re: /sigh
 Originally Posted by BillGeek
What are you working on at that time of the night? 
Grave digging?
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Jul 17th, 2008, 04:58 AM
#8
Hyperactive Member
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Jul 17th, 2008, 05:02 AM
#9
Fanatic Member
Re: /sigh
:O
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Jul 17th, 2008, 05:05 AM
#10
Hyperactive Member
Re: /sigh
Sorry kreggos, meant to quote BG...Been out of the game for a while
 Originally Posted by BillGeek
What are you working on at that time of the night? 
Batman?
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Jul 17th, 2008, 05:11 AM
#11
Hyperactive Member
Re: /sigh
either way... as long as you don't live in a haunted spot, then it's okay.
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Jul 17th, 2008, 05:24 AM
#12
Hyperactive Member
Re: /sigh
 Originally Posted by BillGeek
either way... as long as you don't live in a haunted spot, then it's okay. 
Whaaat!?
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Jul 17th, 2008, 07:04 AM
#13
Thread Starter
Hyperactive Member
Re: /sigh
I've had goldfish that have longer attention spans than half the members on vbf...
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Jul 17th, 2008, 07:12 AM
#14
Lively Member
Re: /sigh
 Originally Posted by syntaxeater
Just gotta keep my eyes on the prize... This time next year, Lexus RX 400h. *fingers crossed*

By the time you can afford it gasoline will be too expensive to drive it. Get a puppy instead.
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Jul 17th, 2008, 07:17 AM
#15
Hyperactive Member
Re: /sigh
 Originally Posted by syntaxeater
I've had goldfish that have longer attention spans than half the members on vbf... 
Don't talk like that about Kregg.
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Jul 17th, 2008, 07:18 AM
#16
Thread Starter
Hyperactive Member
Re: /sigh
 Originally Posted by homer13j
By the time you can afford it gasoline will be too expensive to drive it. Get a puppy instead.
Why? Are they some form of alternative fuel I don't know about?
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Jul 17th, 2008, 07:31 AM
#17
Hyperactive Member
Re: /sigh
 Originally Posted by syntaxeater
I've had goldfish that have longer attention spans than half the members on vbf... 
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Jul 17th, 2008, 08:34 AM
#18
Thread Starter
Hyperactive Member
Re: /sigh
 Originally Posted by syntaxeater
Why? Are they some form of alternative fuel I don't know about?
I guess that would explain Hana-Barbera's forward thinking, hidden agenda for adding Scrappy-Do to the Scooby cartoons...
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Jul 17th, 2008, 01:34 PM
#19
Re: /sigh
i love scooby-doo. and srappy-do I liked the ones they were in together. I miss 90's cartoons
My usual boring signature: Something
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Jul 17th, 2008, 03:15 PM
#20
Fanatic Member
Re: /sigh
 Originally Posted by dclamp
i love scooby-doo. and srappy-do  I liked the ones they were in together. I miss 90's cartoons 
Well done. You've now just made it onto "the list".
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Jul 17th, 2008, 03:17 PM
#21
My usual boring signature: Something
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Jul 17th, 2008, 03:51 PM
#22
Fanatic Member
Re: /sigh
 Originally Posted by syntaxeater
I've had goldfish that have longer attention spans than half the members on vbf... 
Mythbusters have already debunked this myth.
 Originally Posted by BillGeek
Don't talk like that about Kregg. 
I was about to go on a particular forum that needed testing, but I forgot about it now.
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Jul 17th, 2008, 08:39 PM
#23
Thread Starter
Hyperactive Member
Re: /sigh
Day 4 of late nights... This is getting stupid, but atleast I'm lucid and coherent enough tonight to get stuff done. Coming back to the code this morning was horrible. By the time I had quit, I was dead tired... I had left a bunch of test code and hacks all over the place (and of course, none of it was commented for easy cleaning).
Took about 3 hours to clean up the mess I had made (while adding in what I meant to) and finally... Almost 45 hours after I had started the task at the beginning of the week... The end is in sight.  
I think I convinced the Proj Lead to put off the builds until last thing tomorrow. So all I need to do is finish this up tonight, hand it out tomorrow and watch the developers' reaction to how amazingly simple their applications are going to be to develop. Then we can all go out for drinks and forget everything we learned this week (we'll just have the doc dept. explain it all to us on Monday).
Yay beer! c[||]
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Jul 17th, 2008, 09:14 PM
#24
Thread Starter
Hyperactive Member
Re: /sigh
 Originally Posted by immediate window
?object.ReferenceEquals(cell.Value.Settings, Settings(cell.key.pos).specs)
True
The single most beautiful thing I've seen all day...
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Jul 17th, 2008, 11:28 PM
#25
Hyperactive Member
Re: /sigh
 Originally Posted by kregg
I was about to go on a particular forum that needed testing, but I forgot about it now. 

 Originally Posted by kregg
Well done. You've now just made it onto "the list".
What "the list" is this then?
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Jul 18th, 2008, 12:21 AM
#26
Thread Starter
Hyperactive Member
Re: /sigh
And I'm home. I'm caught up now, should be good to get everything else done by lunch tomorrow. Thank god too. My skull feels like it's imploding, everything in my peripheral vision seems to keep moving and my body won't stop buzzing. I'm also kinda hoping that spider I brushed off my leg was real.
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Jul 18th, 2008, 01:49 AM
#27
Hyperactive Member
Re: /sigh
And your talking jibberish!
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Jul 18th, 2008, 02:32 AM
#28
Thread Starter
Hyperactive Member
Re: /sigh
 Originally Posted by mrmojorisin
And your talking jibberish!
shh, not so loud. Atilla told me that if I keep quiet, he'll stop rearranging the food in my fridge.
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Jul 18th, 2008, 05:15 AM
#29
Re: /sigh
 Originally Posted by mrmojorisin
And your talking jibberish!
What about his jibberish?
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Jul 18th, 2008, 05:20 AM
#30
Hyperactive Member
Re: /sigh
I enjoy it, look what i got him to do!
 Originally Posted by syntaxeater
shh, not so loud. Atilla told me that if I keep quiet, he'll stop rearranging the food in my fridge.
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Jul 18th, 2008, 07:00 AM
#31
Re: /sigh
SYNTAXEATER! LOOK OUT! BEHIND YOU!!!!!!
The best argument against democracy is a five minute conversation with the average voter - Winston Churchill
Hadoop actually sounds more like the way they greet each other in Yorkshire - Inferrd
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Jul 18th, 2008, 07:38 AM
#32
Fanatic Member
Re: /sigh
 Originally Posted by FunkyDexter
SYNTAXEATER! LOOK OUT! BEHIND YOU!!!!!! 
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Jul 18th, 2008, 07:54 AM
#33
Hyperactive Member
Re: /sigh
Is that gary coleman with glasses and white skin?
Sorry i just realised it looks nothin like gary coleman!!
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Jul 18th, 2008, 08:02 AM
#34
Fanatic Member
Re: /sigh
 Originally Posted by BillGeek
What "the list" is this then? 
crptcblade's list. Enough said.
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Jul 18th, 2008, 08:07 AM
#35
Hyperactive Member
Re: /sigh
I imagine pain and death are invloved!
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Jul 18th, 2008, 08:16 AM
#36
Fanatic Member
Re: /sigh
Ususally RocksTM (and possibly SandPaperTM) are involved.
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Jul 18th, 2008, 08:19 AM
#37
Hyperactive Member
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Jul 18th, 2008, 08:27 AM
#38
Fanatic Member
Re: /sigh
No, not really. Well... Not yet anyways.
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Jul 18th, 2008, 08:30 AM
#39
Hyperactive Member
Re: /sigh
Theres always time for the BunsenBurner, and remember, the blue flame is always the hottest!
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Jul 18th, 2008, 09:51 AM
#40
Fanatic Member
Re: /sigh
Yes, but the Yellow flame gives off carbon dioxide. The lungs don't use that for respiration...
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