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Apr 21st, 2001, 06:38 AM
#3
First make a charset that you'll later load into your D3D application. Each char will be 2 polygons that are rendered to the screen, thus you can modify the angle and speed as you wish.
er...I've never used DirectX before so i can't make out head or tail of waht you mean . Some sample code will be really useful.
Thanks.
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