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Apr 11th, 2008, 01:49 PM
#3
Thread Starter
Addicted Member
Re: Build Vector image w/ zoom, pan, etc.
So can GDI+ handle zoom and pan?
Currently I have a "scale factor", "DeltaX" and "DeltaY" factored into my drawline command. So every time the screen needs to update to the new zoom setting or pan position, I have to clear and redraw (causing glitchiness).
I was wondering if there is a way I can set up a window where I pass points for lines, circles, etc to and define zoom, and pan position. So that way I can deal with the redrawing on a lower level. (I think DirectX can do this with 3D, but not sure how to do it in 2D).
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