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Apr 20th, 2001, 10:55 AM
#1
How do I create the Star Wars Intro style text ?
Thanks in advance.
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Apr 20th, 2001, 11:01 AM
#2
PowerPoster
I'll point you to the right direction:
First make a charset that you'll later load into your D3D application. Each char will be 2 polygons that are rendered to the screen, thus you can modify the angle and speed as you wish.
Hope this helps a bit.. sorry no time for sample code
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Apr 21st, 2001, 06:38 AM
#3
First make a charset that you'll later load into your D3D application. Each char will be 2 polygons that are rendered to the screen, thus you can modify the angle and speed as you wish.
er...I've never used DirectX before so i can't make out head or tail of waht you mean . Some sample code will be really useful.
Thanks.
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Apr 21st, 2001, 07:10 AM
#4
transcendental analytic
you could draw the text on a bitmap, then let it move horizontally away from a viewpoint placed perpendicular a bit above xy-plane.
you can render the surface with d3d, sample applications can be found anywhere if you search the net
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Apr 21st, 2001, 07:28 AM
#5
PowerPoster
you could draw the text on a bitmap, then let it move horizontally away from a viewpoint placed perpendicular a bit above xy-plane.
you can render the surface with d3d, sample applications can be found anywhere if you search the net
But this won't allow him to fade the text out that is faar away.. well it's sure easier, so if you're not familiar try this first.
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