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Thread: VB 6.0 - A* Path Finding: Tricks for speed?

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    Re: VB 6.0 - A* Path Finding: Tricks for speed?

    I really don't know anything about databases (nor have I used them before), so I don't know which would be best to use.

    Eventually, this A* path finding algorithm will be used to draw horizontal and vertical lines around and between several images to generate a visual representation of a tech tree for a game called Free Allegiance.

    Speed is one of my major issues since there can be upward of 500+ paths that need to be drawn.


    What do you recommend I use?



    EDIT: I also came across http://www.vbforums.com/showthread.p...ight=big+array .
    Would that method be faster than using a database?
    Last edited by Tontow; Mar 22nd, 2008 at 02:05 AM.

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