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Apr 17th, 2001, 07:41 AM
#1
As I'm sure you're all probably aware, for the past number of months, Arbiter and I have been designing, developing, and writing a game. Seethis thread for details.
We now require some background music. One of the concepts of the game is a random music generator, but we need some sound loops to feed into it.
Basically, we need approximately:
4 intro loops
16 mid loops
4 outro loops
for a "song". The engine will parse through these and randomly construct music using these.
If anyone can help, we require that the loops all tessalate and are in .wav format (we can convert them later if necessary). Please let me know if anybody wants to take part in this project. The sounds should not be too intrusive (as its background music) - ambient or industrial loops will probably sound better, but we're prepared to be flexible on this.
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Apr 17th, 2001, 07:48 AM
#2
Retired VBF Adm1nistrator
Well, what you could do is just have 24 different wav files.
And then just start playing another one at random once the last has finished ....
Ya follow?
Microsoft MVP : Visual Developer - Visual Basic [2004-2005]
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Apr 18th, 2001, 03:56 AM
#3
Sorry if I didn't explain that properly, but Kedaman is correct. Anybody that has access to (and talent with) Cubase, Cakewalk, Soundforge or any other sound engineering application is welcome to submit stuff. Don't worry if you'renot quite happy with it - it's better than we've got now - nothing...
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Apr 20th, 2001, 04:33 AM
#4
I've got to bring it back up to the top...just in case
*sorry*
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Apr 20th, 2001, 05:24 AM
#5
transcendental analytic
i feel sorry for you Behemoth (there a long queue of artists waiting to get qualified for my upcoming project)
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Apr 20th, 2001, 04:12 PM
#6
Lively Member
DJ Jum
Hi,
I've been making music on my computer for a few years now. I might be able to help although I'll need some time to compose the new backgrounds. I'm not brilliant but I think I could make some decent background music. You can listen to some of my music on http://www.steeky.co.uk to see what I'm capable of. my email is [email protected].
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Apr 20th, 2001, 04:16 PM
#7
Lively Member
Dunno what the game is about but a tip would be to make the program play the more exciting music in an exciting part of the game to get the user excited. Kind of like when movies play different music to put people into different moods. However its your game and if you want random music then thats ok.
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