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Thread: Game (Source included)

  1. #1

    Thread Starter
    Frenzied Member Devion's Avatar
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    Talking

    Hiya..

    Since a few days I started programming a lill' game which I created a few eaons ago (in pascal) called mazeman... it was kinda kewl in those days and now i re'created it in Vb with help of Dx7

    Its beta version 2 and i got it online for ya'all to check it out (and ofcourse it includes the full source)

    So for the beginner this code may be quite interesting though it has NO comments whatsoever but variables are kinda standard (no text1.text or something) =)

    The link:
    http://www.clanpoint.net/non-cp/devion/MazeManb2.zip

    Have phun

    Comments can be sent to me directly ([email protected]) or via this board

  2. #2
    PowerPoster Fox's Avatar
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    That hurt my eyes!

    Damn it flickers! I couldn't even see the game correctly, it had about 3 fps!!! Well I've seen how it draws each pixel to the screen I think Seriously! (The title screen seems to have more FPS though)

  3. #3

    Thread Starter
    Frenzied Member Devion's Avatar
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    Uhuh

    It works perfectly on a p3 911Mhz with a geforce =)

    but yes.. it needs heavy optimalisation =)

  4. #4
    PowerPoster Arbiter's Avatar
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    Devion,

    I downloaded it, tried running it and when I select new game it simply quits.

    no error message - nothing!

    Sorry I can't give anything more constructive....
    Gentile or Jew,
    O you who turn the wheel and look to windward,
    Consider Phlebas, who was once handsome and tall as you...

  5. #5
    Good Ol' Platypus Sastraxi's Avatar
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    It works just fine on my computer, it has somewhere 'round 80 FPS. It's just too darn small on my 1152x864!
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  6. #6
    PowerPoster Fox's Avatar
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    Darion, I got a AMD 1200 / 768 MB / Voodoo5 5500... I think the problem's in your game, not my computer

    Maybe DDraw doesn't isn't set up correctly in your game.. you know the "it works on many computers but on some it just doesnt" -problem

  7. #7

    Thread Starter
    Frenzied Member Devion's Avatar
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    Talking D0h =)

    I written it so it initz a 640x480x16 screen..
    the textures are about 8 by 8 pixels =)

    So that's why it's so darn small at 1024x and higher =)

  8. #8
    Fanatic Member PsychoMark's Avatar
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    Ran it on a P133 / 32 MB ram / Voodoo 3 2000 PCI, worked perfectly. Although I would like to see more of a maze instead of randomly placed blocks, I can just walk trough them ...
    Teaudirenopossum.Musasapientumfixaestinaure.
    (I can't hear you. There's a banana in my ear)

  9. #9

    Thread Starter
    Frenzied Member Devion's Avatar
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    umm

    Well you got bombs.. <enter key> =)
    USE THem =))

  10. #10

    Thread Starter
    Frenzied Member Devion's Avatar
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    WinZZT?

    I wonder if someone knows about this old Textbased (80x25scr) game called ZZT... What I liked about that game was it's very versatile scripting engine... (in other words; Create your own world in the game)

    Anyone have an idea how to approach such a gamedesign in windows? (technical side of the matter)

    as in.. How to create triggers, How the matrix is build up, how to create a good enuf scripting engine and such...

    And ofcourse I like to hear if it's worth it.. (excluding experience since that's always a + :-) )

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