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Aug 17th, 2007, 01:31 AM
#1
Thread Starter
New Member
Hooking "LoadLibraryA"
Title says it all, it's what I need.
I need to hook it from Kernel32.dll.
And also another thing.
I coded an anti-cheat, and it's very inconvenient because everytime you run the game I coded the anti-cheat for, you'd have to go back to the game's folder and run the anti-cheat.
Any way to make it so once my Game's .exe is launched my anti-cheat.exe is launched along with it?
Provide code.
And yes I'm a noob to coding.
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Aug 19th, 2007, 11:22 PM
#2
Junior Member
Re: Hooking "LoadLibraryA"
Is easy once you get the hang of it .
I just finished my own DLL injector and it hooks LoadLibraryA
here is a full source
http://www.edgeofnowhere.cc/viewtopic.php?p=2483118
BTW i have to say that this forum if it wasnt for all those old threads that i can dig out and get info i wouldnt be here .
If you want help i suggest you look somewhere else .
I say 90% of my threads asking for help go with 0 replies .
I just replied because i saw your question was gonna get buried
Then again i take it or leave it ..
I only replied to try to help you ,Because i was in your same spot not so long ago
Google is your friend
type remotethread injection via loadlibrary
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Aug 20th, 2007, 03:29 AM
#3
Thread Starter
New Member
Re: Hooking "LoadLibraryA"
Okay.. uh EZ,
can you tell me how to call ShellExecute instead of FindWindows for my anti-cheat?
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