Results 1 to 4 of 4

Thread: XNA Game Studio Refresh 1.0 compatible with Visual C# 2008?

  1. #1

    Thread Starter
    Frenzied Member Icyculyr's Avatar
    Join Date
    Aug 2007
    Location
    Australia
    Posts
    1,934

    XNA Game Studio Refresh 1.0 compatible with Visual C# 2008?

    I am wondering if XNA Game Studio Refresh 1.0 is compatible with Visual C# 2008?
    Last edited by Icyculyr; Aug 18th, 2007 at 09:46 PM.

  2. #2
    Super Moderator jmcilhinney's Avatar
    Join Date
    May 2005
    Location
    Sydney, Australia
    Posts
    111,221

    Re: XNA Game Studio Refresh 1.0 compatible with Visual C# 2008?

    I don't know but I doubt it. All the documentation says it extends C# Express 2005 with no mention of 2008. You could try it and see but I'd guess that there will be a new version of XNA Studio for VS 2008. If you follow the VS Express 2008 links there'sa Games Development link that makes no mention of XNA Studio so I doubt there's a compatible version available. It might even be that there's a non-Express version in the works to sit on top of VS 2008 Pro with support for other languages. Maybe then you could use XNA Express with VB Express too. Maybe...
    Why is my data not saved to my database? | MSDN Data Walkthroughs
    VBForums Database Development FAQ
    My CodeBank Submissions: VB | C#
    My Blog: Data Among Multiple Forms (3 parts)
    Beginner Tutorials: VB | C# | SQL

  3. #3
    Hyperactive Member BramVandenbon's Avatar
    Join Date
    Jan 2002
    Location
    Belgium
    Posts
    502

    Re: XNA Game Studio Refresh 1.0 compatible with Visual C# 2008?

    From what i've heard XNA 2 will also work under VS 2005 and probably VS 2008.

    Just to double check, I asked some people over at #xna on the irc server of EFNET:
    Quote Originally Posted by #xna on EFNET
    <SpookCat> Hi room, does anybody know if XNA Game Studio Refresh 1.0 is compatible with Visual C# 2008?
    <Lynch3> No SpookCat
    <SpookCat> it won't Lynch3 ? or you don't know neither ?
    <Lynch3> it should not work
    <Lynch3> at least not without some major hacking
    <SpookCat> thanks for help
    Last edited by BramVandenbon; Aug 19th, 2007 at 10:47 AM.
    ____________________________________________

    Please rate my messages. Thank you!
    ____________________________________________
    Bram Vandenbon
    http://www.bramvandenbon.com

  4. #4
    Hyperactive Member BramVandenbon's Avatar
    Join Date
    Jan 2002
    Location
    Belgium
    Posts
    502

    Re: XNA Game Studio Refresh 1.0 compatible with Visual C# 2008?

    I would just like to point out why it can't be used in VS 2005/2008 .

    The content-pipeline which is used for loading resources such as models is only accessible in C# express. The framework of XNA is accessible from VS 2005 though.

    I am saying this to point out that if you do all content-pipeline related stuff in C# Express and wrap it in a Code Library (DLL) you can probably do all the rest of your coding in VS 2005/2008 even with the current XNA version, just by adding a reference to the library. The disadvantage is of course that you can't add any new resources from there (such as more models).

    Also just in case you came up with the "brilliant idea" of adding those resources at runtime, without use of the content pipeline: you can't, impossible. The XNA framework uses a lot of sealed classes (so that you can't override them) and it also has a lot of internal constructors so that some object (such as ModelBones) can only be instantiated from inside the XNA framework. Either way, it would be too slow.
    ____________________________________________

    Please rate my messages. Thank you!
    ____________________________________________
    Bram Vandenbon
    http://www.bramvandenbon.com

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  



Click Here to Expand Forum to Full Width