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Thread: A little guidence? (...and hello!)

  1. #1

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    A little guidence? (...and hello!)

    Hey I am looking to start working on a resource management type game, I have a small amount of knowledge with VB but I have no idea where to start.
    Im currently working through as many tutorials and books as I can get my hands on and I was wondering if anyone could shed some light on how I would go about this sort of game.

    Any help would be great!

    Thanks

  2. #2
    G&G Moderator chemicalNova's Avatar
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    Re: A little guidence? (...and hello!)

    Resource management? Could you be a little more detailed? What do you foresee the game to be like? Theres a few directions you could go, but most are vague unless more information is given

    chem

    Visual Studio 6, Visual Studio.NET 2005, MASM

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    Hyperactive Member singularis's Avatar
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    Re: A little guidence? (...and hello!)

    By resource management, I think he means a strategy game like Age of Empires as it involves lots of resources
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    G&G Moderator chemicalNova's Avatar
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    Re: A little guidence? (...and hello!)

    Its still a bit vague. RTS? First Person? 3rd Person? Each type can be approached differently, depending on your plans for the final game.

    You really shouldn't start anything, until you have a proper plan set out. Maybe type up something and post it here, and we can help further.

    chem

    Visual Studio 6, Visual Studio.NET 2005, MASM

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    Re: A little guidence? (...and hello!)

    Quote Originally Posted by CptScarlet
    I have a small amount of knowledge with VB
    I don't know what you mean by "small amount" but if that's 6 months or a year, unless the game is going to be text-only and simple, you're looking to do something you don't have enough experience to do. It's like someone with 6 months experience in reading planning to write a novel like War and Peace. You'll either get very frustrated, or you'll learn a whole lot - nothing in between.
    The most difficult part of developing a program is understanding the problem.
    The second most difficult part is deciding how you're going to solve the problem.
    Actually writing the program (translating your solution into some computer language) is the easiest part.

    Please indent your code and use [HIGHLIGHT="VB"] [/HIGHLIGHT] tags around it to make it easier to read.

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  6. #6

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    Re: A little guidence? (...and hello!)

    Hey, Im back from a short trip and ready to get back into this.
    Well what I had in mind was more of a learning exercise to put what ive been learning and what im yet to learn into some practical use. Not really an age of empires game or anything, more a small text based simulation where I can assign a "task" to a "person" and then giving a random number or dice-like action a result would be calculated.

    An example would be "Person A is assigned to sales, if dice outcome is 2 sales are +2"

    This is just an example like I said but any help along those lines would be great.

  7. #7
    Hyperactive Member singularis's Avatar
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    Re: A little guidence? (...and hello!)

    What you are aiming to do is quite simple but you really need to work it out for yourself as you know exactly what you intend to create. It would be better if you attempted the project and told us whenever you hit a 'snag'.

    PS: For your dice function look up the Rnd() function
    If what I said was helpful, give me rep!

    My Complete Games: -- 2D Zone (Space Shooter game) || _2D Zone 2_ || Ninja Blob (2D platformer) || Dren (Co-op up to 4 player base defence game)

    My Projects: -- The Dread Engine (2D VB game Engine) || A* Path Finding


    An excellent site for learning DirectX7, 8 & 9 (for VB6, C# & VB.net) would be: directx4vb.vbgamer.com --- For my projects and games see: pieper.freehostia.com

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