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Jan 26th, 2007, 01:54 PM
#2
Re: How Fast Are Vertex Buffers?
 Originally Posted by singularis
My main question would be, is it worth having a tiny vertex buffer with only 4 coordinates? 
No, Vertex Buffer uses Hardware memory in the Graphics card, and old ones doesn't support it. Also, 4 coordinates? you don't need it, the main advantage about Vertex Buffers is speed, the hard work is sent to the Graphics card when using a big meshes with many many vertexes.
I don't know about DX but OpenGL has other ways to gain speed, like creating Linked Lists. Note that Linked Lists and Vertex buffers should never be used together.
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