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Oct 23rd, 2006, 10:42 AM
#1
Thread Starter
Hyperactive Member
[RESOLVED] Writing Plug-In Capability
I'm interested in adding some kind of plug-in/extensions capability into an application I'm writing similar to Firefox or VSS's IDE, but I'm not exactly sure what terminology I should be using or how it is suppose to work. Is it even doable in VB?
I figured that your application has some kind of exposed interface that outside/3rd party developers use to add functionality to an existing program, but I'm looking for a nudge, snippet, or tutorial to help me get over the hump and get started. Advice or suggestions?
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Oct 24th, 2006, 05:58 AM
#2
Re: Writing Plug-In Capability
What kind of plug-ins/extensions would you like to add?
You probably could do this in VB6 although I suspect that might be a better platform to use (depending on what you want to do.)
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Oct 24th, 2006, 07:45 AM
#3
Re: Writing Plug-In Capability
It's very possible, and also pretty easy depending on what exactly it is you're doing.
Take a look at this:
http://www.pscode.com/vb/scripts/Sho...46245&lngWId=1
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Oct 24th, 2006, 11:38 AM
#4
Thread Starter
Hyperactive Member
Re: Writing Plug-In Capability
 Originally Posted by Hack
What kind of plug-ins/extensions would you like to add?
You probably could do this in VB6 although I suspect that might be a better platform to use (depending on what you want to do.)
I'm currently developing a prototype game using VB6, and I wanted to have some of the decision-making aspects of the game in a separate area so that I could remove and replace AI stuff. I would also want my player base to be able to design their own AI replacement--if they choose and most won't. I was focusing on the AI/decision making process as a starting point and then look into other aspects of the game that could be external for enhancement and replacement.
Since I've never done it before--but have used software that has--I figured that I would experiment with it.
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Oct 25th, 2006, 11:24 AM
#5
Thread Starter
Hyperactive Member
Re: Writing Plug-In Capability
*24 hr bump*
Is that all I need to know?
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Oct 26th, 2006, 11:54 AM
#6
Thread Starter
Hyperactive Member
Re: Writing Plug-In Capability
*24 hr bump*
Last *bump* : waiting on a response from Hack if anything
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Oct 26th, 2006, 03:22 PM
#7
Re: Writing Plug-In Capability
Did you read the link I posted? That's how I learned to add plug-in support for my apps.
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Oct 27th, 2006, 11:10 AM
#8
Thread Starter
Hyperactive Member
Re: Writing Plug-In Capability
 Originally Posted by DigiRev
Did you read the link I posted? That's how I learned to add plug-in support for my apps.
Yes, I've reviewed Bobo's program. I think I understand how it works, and I know that I'll just have to tinker with it and try to recreate it from scratch to see if I firmly understand it. Another trek of Perspiration is forthcoming.
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