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Mar 8th, 2001, 04:45 PM
#1
Thread Starter
Good Ol' Platypus
Hey! Welcome to the thread on my first OGL game, the miscellaneous musical instrument of VB! (just guess where I ripped the title from..)
I have already started and have set up OGL...
Now, I need to know how to load .prj files. I have a universal 3d object converter so it doesnt matter what format the 3d object is in, but I would prefer prj.
I need to know how to load these files, for this is the first step! Here is a list of things i need to know.
1. how to alpha blend textures (eg. flash character red when hit)
2. how to create a land "matrix" eg, all points connected to make a mesh, a kind of simulated landscape.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Mar 8th, 2001, 04:54 PM
#2
Heh, terrain is easy:
Code:
Sub MakeSomeTerrain()
Dim Terrain(50, 50) As WHATEVER_VERTEX
Dim i As Long
Dim j As Long
For i = 0 To 49
For j = 0 To 49
Terrain(i, j) = MakeVertex(i, Rnd() * 6, j)
Next j
Next i
End Sub
Function MakeVertex(X As Single, Y As Single, Z As Single) As WHATEVER_VERTEX
MakeVertex.X = X
MakeVertex.Y = Y
MakeVertex.Z = Z
End Function
I dont know anything about OGL, but you should have a
function to draw from an array. You probably wont be
able to draw from a 2d array, but im sure you can
modify the code to stick it into a regular array.
If you want the code to take a BMP and turn it into an
array, ive got that too
Z.
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Mar 8th, 2001, 06:45 PM
#3
Thread Starter
Good Ol' Platypus
What GLBegin code (what parameter) would I use to create the land-mesh effect? And yes, the code to create an elevation grid from a BMP would be useful as well.
I'm kinda new to OGL, so most of the things I do dont work.. could you give me some examples to what I ask for???
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Mar 8th, 2001, 07:07 PM
#4
Thread Starter
Good Ol' Platypus
Also, I am working on spinning a triangle, but for some reason the triangle moves to the top and bottom but in the end stays in the same place....
The strange thing is that not just 1 vertex is staying in the same place, they are all moving.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Mar 8th, 2001, 07:12 PM
#5
I dont know anything about OGL, but, for the BMP thing:
Code:
dx = 1
i = 0
Y = 0
Do While Count < Terrain.bmHeight * Terrain.bmWidth
i = i + dx
MyVerticies(Count) = MakeVertex(CSng(i), CSng((GetPixel(frmMain.hdc, i, Y) / BaseColor) / 100), CSng(Y), vbBlack, 0, 0)
MyVerticies(Count + 1) = MakeVertex(CSng(i), CSng((GetPixel(frmMain.hdc, i, Y + 1) / BaseColor) / 100), CSng(Y + 1), vbBlack, 0, 0)
Count = Count + 2
If i >= Terrain.bmWidth Or i <= 0 Then
dx = -dx
Y = Y + 1
End If
Loop
frmMain.hdc can be replaced with a memory DC, or
whatever. This creates a strip of triangles that snake
back and forth. This also allows for easy collision
detection while walking on the terrain. If you have a 2d
array, you can just round the player's position, and get
the height values.
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