Intro:
I have been playing with the idea of trying to make an FPS game. The engine for the game has come so far that I soon need to pay atention to game play to figure out how some of the modules in the engine should work. So I want to hear with you guys what you think would make a good FPS, and what is most important since I of course can't make an Unreal engine or what ever all by my self.
Engine info:
Here is some info about the engine so far, and what is planned if you are interested in that (if not, just skip to the questions after this section.
The engine will be a lib file written in C++.
The game will be written in C++ and DirectX9c (while the engine can be used in any language that can use lib files and DirectX).
Materials/Meshes/maps will be loaded through costum made script files.
Nativly the engine will use X files for meshes and maps.
A mix of FFP and Shaders encapsulated in Effect files will be used for rendering.
Space partitioning will be done using an Oct Tree.
Realism will be improved using 3D sound.
There is a lot more to it already but not too interesting to go into details.
Questions:
What FPS do you like the best today.
Why do you like it the best (short).
Do you like FPS games that looks more real, or more fiction like FPS.
If real, how real? Or if fiction, how "spaced out"?
Do you like the game play to be fast (like CS/CSS) or slower with more sneaking around (Like Vietcong).
Do you like multiplayer games better or one player against AI?
If multiplayer, do you like Coop || Capture the Flag || King of the Hill || Last man standing || Other (please specify)
How much do you think graphics play a rolle for an FPS game (in %)
How much do you think game play plays a rolle for an FPS game (in %)
Anything special you would see in a game made by a not so professional game programmer like me?
Do you do any 3D modelling and might be willing to later on help with adding assets to the game (maps/players/and so on)?
Do you have any idea for a nice name to call my game??
Any other comments about the game would be apprectiated.
On a side note, have anyone got the book "Programming a multiplayer FPS in DirectX" and maybe even read it?
Thanks to everyone that took the time to read and answer the questions.
- ØØ -
Im more a gamer than a game programmer, so my opinion from there..
What FPS do you like the best today.
I keep playing CS 1.6, the most popular in my country, there are servers everywhere.
Why do you like it the best (short).
Most popular, nice gameplay, many clans to play closed games.
Do you like FPS games that looks more real, or more fiction like FPS.
Well, its nice when it looks real, like Call of duty 2, beautiful graphics. The only problem ive seen when trying to create a very real look is the sacrifice of gameplay.
If real, how real? Or if fiction, how "spaced out"?
I think it should look real, but pressing a button to hold breath while sniping (COD2) is too much, i would keep close to CS here.
Do you like the game play to be fast (like CS/CSS) or slower with more sneaking around (Like Vietcong).
Fast.
Do you like multiplayer games better or one player against AI?
Yes.
If multiplayer, do you like Coop || Capture the Flag || King of the Hill || Last man standing || Other (please specify)
I like the bomb defunsing style. (1 group defends without rush, the other must get in there)
How much do you think graphics play a rolle for an FPS game (in %)
25%
How much do you think game play plays a rolle for an FPS game (in %)
25%
Anything special you would see in a game made by a not so professional game programmer like me?
It would be nice to use the microphone when keep pressing a key for that, some automatic messages like "hey they are here", a radar showing team positions, diferent damage done by diferent wheapon and depending what part of the body has been hit, console with command so the user can set freeze time, gravity, restart round, Admin should be able to kick, ban, swich friendly fire and maybe slay players. Granades... Ill better stop here, im just talking about CS.
Do you do any 3D modelling and might be willing to later on help with adding assets to the game (maps/players/and so on)?
I tried 3DS Max, Blender and Milkshape. I decide to use Milkshape since i like to create animations inside it then open the file from VC6 with lights, paths to textures, animations (all already inside the file). I dont do any 3D modelling, thats my problem, im trying to learn how to create some nice looking human models. Another advantage of milkshape, it opens CS or Quake models, and save to any format.
Do you have any idea for a nice name to call my game??
Nope, but there will be time to find one make a CC thread asking for opinions like Wossy did
Thanks for my input. I have all the time had a CSS de_dust* feeling about the game since I started with the first line of code. I think that will be it. A bit Iraq/Afghanistan look of the levels.
Thanks for all the input. It is really valuable. Not sure about the bomb stuff. So more input on game style is appreciated.
I didn't know that Milkshape could open CS files. What fily type are they really? MD2? Md3? Can Milkshape save to X files nativly? If not I bet there is an exporter out there. I really don't want to spend time on making exporter my self right now. Takes too much time and is not too revarding.
Do everything just like D# and then you'll be fine.
If you want to see a *very* realistic game that is based in the middle east, then check out Full Spectrum Warrior. Might give you some ideas / inspiration.
You should port your game to a proper OS, like Linux.
Milkshape has a 30 days trial here: http://www.swissquake.ch/chumbalum-s.../download.html
It seems HL uses SMD format, but CSS is HL2, i dont know what format they used for that. There are really many formats to export/import but i dont see DX .X files in the list, anyway there are plugins/exporters to download separately, youll find them in the same link.
Im using ms3d (milkshape format) and found some nice code at gamedev.net to read this files from VC+OpenGL, but Im not sure if .X files can hold the same sort of data, i mean, they sure can hold vertex and normals of the model but im not sure about materials/textures/animations.
1. What FPS do you like the best today.
The one I've been playing the most (I really don't have a fav.) is Ghost Recon Adv. War.
2. Why do you like it the best (short).
It's an FPS. There's really no one feature that stands out and draws me in (except turrets, I love turrets).
3. Do you like FPS games that looks more real, or more fiction like FPS.
I like futuristic FPS'. Imaginative weapons, metallic enviroments with sliding doors and/or teleport pads. I don't mind the real ones, but there has to be alot of cover in the enviroments. I can't stand games where the only cover is the corner of buildings and maybe one or two landmarks throughout an entire map.
4. If real, how real? Or if fiction, how "spaced out"?
If real, as real as possible. For instance, if you're hiding behind a cardboard box, you should not be visible, but if someone shoots the box... You can still get hurt (no ricochet animation for every obstacle).
If fiction, go crazy. I wouldn't mind seeing some racial characteristics in the different fighters. Maybe have one species who has built in weapons and another who has more natural defense against certain weapons. Heck, throw some mages in there if you like. Nothing like bringing D&D to the MMOFPS world. And maybe the species that have a special weapon... Samurais! An FPS with Soldiers, mages and ninjas. Sweet.
5. Do you like the game play to be fast (like CS/CSS) or slower with more sneaking 6. around (Like Vietcong).
For real - slow/sneaky... Ficton - Fast paced. Also depends on the size of the maps.
6. Do you like multiplayer games better or one player against AI?
multiplayer.
7. If multiplayer, do you like Coop || Capture the Flag || King of the Hill || Last man standing || Other (please specify)
All 4 are necessities. I also wouldn't mind seeing a capture the land scenario where you can take over bases/forts.
8. How much do you think graphics play a rolle for an FPS game (in %)
40%
9. How much do you think game play plays a rolle for an FPS game (in %)
60%
10. Anything special you would see in a game made by a not so professional game programmer like me?
Ragdoll physics and dismemberment. But is that's not possible, deffinitely have sticky grenades that are detonated by either death or a remote (no timer).
11. Do you do any 3D modelling and might be willing to later on help with adding assets to the game (maps/players/and so on)?
I have MS Paint and can draw cubes free-hand. If you need it, let me know.
12. Do you have any idea for a nice name to call my game??
If you go with soldiers, mages and samurais; I have no idea. Maybe... Warmongers?
Nice input. Like your ideas. But could you elaborate a bit on the speed issue when it comes to the size of the map. If there is a bigger map you need to rize the speed to give the game the same speed feeling like you have on a small map with less speed. What was your point really? I am talking about the feeling of speed, not speed as a messurable amount, if you get me...
1. What FPS do you like the best today.
The only ones i play a bit are CS and Unreal
2. Why do you like it the best (short).
Its fast paced and full of action. A good FPS should be able to keep you entertained everytime you play it.
3. Do you like FPS games that looks more real, or more fiction like FPS?
Real with a bit of fiction. I dislike games where when you die, you need to wait till the end of the round to play again (like CS), but i also dislike games where players have unlimited lives. Maybe having a set amount of lives, or having the option to play either type.
4. If real, how real? Or if fiction, how "spaced out"?
Real enough so that the game play doesn't slow down, but you also need to make sure the game isn't too plain as it will loose its ability to grab players, and keep them entertained. If its possible always go for a real feel.
5. Do you like the game play to be fast (like CS/CSS) or slower with more sneaking 6. around (Like Vietcong)?
Fast
6. Do you like multiplayer games better or one player against AI?
Multiplayer, but if possible also add some AI, even if they are stupid.
7. If multiplayer, do you like Coop || Capture the Flag || King of the Hill || Last man standing || Other (please specify)
All of the above.
8. How much do you think graphics play a rolle for an FPS game (in %)
30%
9. How much do you think game play plays a rolle for an FPS game (in %)
50%
10. Anything special you would see in a game made by a not so professional game programmer like me?
Interesting weapons and levels.
Im using ms3d (milkshape format) and found some nice code at gamedev.net to read this files from VC+OpenGL, but Im not sure if .X files can hold the same sort of data, i mean, they sure can hold vertex and normals of the model but im not sure about materials/textures/animations.
The thing with X files is that they are template based, so in theory you can put what ever you want there. I have even been testing adding paths to controll AI and fly by cameras to X files. Works great. Makes me really want to try to make a scene with an airplane once and the camera fly around it, or maybe even a roller coaster.. But that is an other storry.
PS Panda exporter can convert ms3d to x as far as I know. So guess it is possible then.. Can you if you have time try it out and save one for me in ms3d format, and I can try to load it up in DirectX? no hurry though. I have plently of other stuff to do too
6. Do you like multiplayer games better or one player against AI?
Multiplayer, but if possible also add some AI, even if they are stupid.
It is me making it, sure they are dumb, and of course they can't spell...
Originally Posted by Andrew G
7. If multiplayer, do you like Coop || Capture the Flag || King of the Hill || Last man standing || Other (please specify)
All of the above.
Well the reason I am asking is that I will never in life have the energy to implement them all.. I need a favorite one..
Originally Posted by Andrew G
10. Anything special you would see in a game made by a not so professional game programmer like me?
Interesting weapons and levels.
The problem with interesting weapons was kind of supposed to be covered by "do you like it real or fiction". Hard to make it real with interesting weapons, since they have to be real as well...
It is me making it, sure they are dumb, and of course they can't spell...
I nearly died from choking on my water
I need a favorite one..
Last Man standing is good, also capture the flag.
Weapons.
By interesting weapons, i meant like have some of the latest weapons (maybe search the net for what countries are currently developing). I don't want to see pistols and machine guns only, have rocket launchers, granade launchers (if possible), etc. Maybe also a sword or nife. Also with weapons, make their weight count, like if you have a rocket launcher, you shouldn't be able to run as fast as having a pistol.
Ohh, I follow you now. I thought you meant the pace of the game.
I grew up in the days of games like Marathon and those fast paced FPSs. So I'm a little more into the fast paced, quick reaction time games. (Which also remonds me, bringing back the BOBs from Marathon would be awesome. For those who didn't play, it stood for bomb on board. They were unarmed NPC humans that would scream while they ran at you and explode on impact).
If I'm gonna play an FPS, I want it to be realistic and very violent. Soldier of Fortune II for example, is the most violent one I've ever played. You can shoot off limbs, and pieces of the skull, and shoot peoples brains across the floor like a hockey puck. Different guns do different things to the enemies. I love violence, what can I say.
PS Panda exporter can convert ms3d to x as far as I know. So guess it is possible then.. Can you if you have time try it out and save one for me in ms3d format, and I can try to load it up in DirectX? no hurry though. I have plently of other stuff to do too
I attached a zip file with 2 models, each one in ms3d and .x format:
- A cross: Animation + brown material
- A table: 3 materials.
I used Milkshape to convert to .X, but, I found 2 exporters: DX 8.0 and DX JT, since I wasnt sure about which one to use I used both:
- The Animated cross: Converted as DX JT
- The Table: Converted as DX 8.0
The exporters had many options, I use the default. Anyway, maybe PS Panda exporter makes a better job converting these files.
About HL2, it uses SMD format also, its supported by Milkshape, these are the Supported file formats
I attached a zip file with 2 models, each one in ms3d and .x format:
- A cross: Animation + brown material
- A table: 3 materials.
I used Milkshape to convert to .X, but, I found 2 exporters: DX 8.0 and DX JT, since I wasnt sure about which one to use I used both:
- The Animated cross: Converted as DX JT
- The Table: Converted as DX 8.0
The exporters had many options, I use the default. Anyway, maybe PS Panda exporter makes a better job converting these files.
About HL2, it uses SMD format also, its supported by Milkshape, these are the Supported file formats
Thanks. Of course I forgto my MP3 player today, so I can't store it and bring it back home. But I just got my self a job now, so now I only need a place to live, and I will soon be online every day again. Thanks. WIll check it out as fast as possible.
If I'm gonna play an FPS, I want it to be realistic and very violent. Soldier of Fortune II for example, is the most violent one I've ever played. You can shoot off limbs, and pieces of the skull, and shoot peoples brains across the floor like a hockey puck. Different guns do different things to the enemies. I love violence, what can I say.
I really want to try to make the collision detection of the meshes so advanced that it will make diffrent damage if it hit you in the head or arm. But making their skull blow up requires even more modelling. And since that is my weakest part right now. I will have to postpone that to late late in the development. But I won't say never.
Ohh, I follow you now. I thought you meant the pace of the game.
I grew up in the days of games like Marathon and those fast paced FPSs. So I'm a little more into the fast paced, quick reaction time games. (Which also remonds me, bringing back the BOBs from Marathon would be awesome. For those who didn't play, it stood for bomb on board. They were unarmed NPC humans that would scream while they ran at you and explode on impact).
OK, so that means less realistic. Most FPS games these days are really fast. In the real world it takes a lot of time just to go from crouching to standing and then beginning to run with all that gear. In Norway our standard kit without any bags was about 20Kg, it really wears you down. And you can't run around like in CSS all the time either. but point taken.
Last Man standing is good, also capture the flag.
.
Cheers.
Originally Posted by Andrew G
Weapons.
By interesting weapons, i meant like have some of the latest weapons (maybe search the net for what countries are currently developing). I don't want to see pistols and machine guns only, have rocket launchers, granade launchers (if possible), etc. Maybe also a sword or nife. Also with weapons, make their weight count, like if you have a rocket launcher, you shouldn't be able to run as fast as having a pistol.
Sure it will be diffrent. Other things that should count if I can add a rocket louncer basooka or what ever (like HK47 or something) is that it will kill you if you are standing right behind one when someone is fireing it off. I like it real..
I'm a big fan of king of the hill...I haven't read the entire post but if its going to be anything like Halo/Quake etc, then King of the Hill is a good mode to have.
If its going to be more realistic like CS, then please, for gods sake...have consistent recoil patterns...unless you're going for completely realistic, in which case, I won't be playing your game
If its going to be like Halo though, make sure you include vehicles. I think the best part of Halo and many single/multiplayer games are the drivable vehicles (especially if they can fly and have weapons, etc).
Vehicles would be really nice. But they require bigger maps to make it fun, and a diffrent space partitioning then I have been working on right now. But I do agree though. It would have been a great idea. Big maps requires big skills and most of all, a lot of time...
1. What FPS do you like the best today.
Strek Trek Voyager Elite Force
2. Why do you like it the best (short).
STVEF: Really great gameplay. Gets knocked because its a Star Trek game, but it has has simplicity and elegance.
The main map, voy_2 is really well designed. I prefer maps that don't have too much going on.
3. Do you like FPS games that looks more real, or more fiction like FPS. Fiction. I play CSS alot, but I feel that games like this are starting to look 'too real'
4. If real, how real? Or if fiction, how "spaced out"?
Fiction. I don't really want to be fighting blobs! Humaniod in appearance
5. Do you like the game play to be fast (like CS/CSS) or slower with more sneaking around (Like Vietcong).
Faster gameplay is preferable. No one wants to sit around doing nothing for too long while others play.
6. Do you like multiplayer games better or one player against AI?
Multiplayer.
7. If multiplayer, do you like Coop || Capture the Flag || King of the Hill || Last man standing || Other (please specify)
CTF. STVVF also has a very good mod called disintergration. Its basically one shot kill. Its surprisingly addictive!
8. How much do you think graphics play a rolle for an FPS game (in %)
20-30%. This figure might seem low, but only every FPS i play i'll turn the graphics down as much as the game will allow. Fancy shading etc is great, but there is nothing worse than being killed because your machine lagged.
9. How much do you think game play plays a rolle for an FPS game (in %)
70-80%. For CSS movement isn't so important, but for Q3, STVEF etc strafe jumping is key. Rocket Jumping is a very important part of these games.
10. Anything special you would see in a game made by a not so professional game programmer like me?
Don't go over the top with the graphics. One of the things that puts me off games like the new Unreal Tournament, Q3 or Doom is that the graphics are too over the top, and make me feel sick when playing for an extended period of time.
11. Do you do any 3D modelling and might be willing to later on help with adding assets to the game (maps/players/and so on)?
Sadly no
Do you have any idea for a nice name to call my game??
I once called a game, Ascendance, Aspiring for Serenity. Thought it sounded pretty cool
May I ask what sort of partitioning you're using atm?
chem
Well it basicaly says it the first post.. But yeah, I am using an OctTree with the whole map in memory at all time. Also using FrustumCulling and Scene Occluders comming from the map file.
Do you like FPS games that looks more real, or more fiction like FPS.
If real, how real? Or if fiction, how "spaced out"?
Do you like the game play to be fast (like CS/CSS) or slower with more sneaking around (Like Vietcong).
Do you like multiplayer games better or one player against AI?
If multiplayer, do you like Coop || Capture the Flag || King of the Hill || Last man standing || Other (please specify)
How much do you think graphics play a rolle for an FPS game (in %)
How much do you think game play plays a rolle for an FPS game (in %)
Anything special you would see in a game made by a not so professional game programmer like me?
Do you do any 3D modelling and might be willing to later on help with adding assets to the game (maps/players/and so on)?
Do you have any idea for a nice name to call my game??
1.>Halo 2 (xbox)
2.>The gameplay, graphics, control system and difficult settings are very well done, better done than any other FPS i have played recently
3.>Real
4.>As real as possible, the more real the better
5.>I like a mixture of gameplay speed, fast during battle, and more relaxed not during battle
6.>Multiplayer
7.>Co-op and Deathmatch
8.>45%
9.>55%
10.>Not really
11.>No, i have designed simple maps for Half-life though
12.>Not without more information about the game and its story
Well it basicaly says it the first post.. But yeah, I am using an OctTree with the whole map in memory at all time. Also using FrustumCulling and Scene Occluders comming from the map file.
1.>Halo 2 (xbox)
2.>The gameplay, graphics, control system and difficult settings are very well done, better done than any other FPS i have played recently
3.>Real
4.>As real as possible, the more real the better
5.>I like a mixture of gameplay speed, fast during battle, and more relaxed not during battle
6.>Multiplayer
7.>Co-op and Deathmatch
8.>45%
9.>55%
10.>Not really
11.>No, i have designed simple maps for Half-life though
12.>Not without more information about the game and its story
Cheers, looks like it won't be easy to satisfy everyone no matter how hard I try though. But thanks for all input.
I know. And I like FPS, and I will in the end make it like I want, with the time I have on my hands. But it is easier to get people to contribute with ideas and stuff if they like the idea too. Just look at how D# went. The 3D engine me and WOssy made..
Yeah I think the whole point is to make it how you like, but have different little aspects that have the majority of people suggesting implemented. I don't mean like, a realistic shooter with Laser Cannon Rifle pickups, but you get the idea
I get nothing...I'm from Barcelona (for those of you who got that joke). Well there is a lot to do, and I am starting a new job on monday.) But this game will be a reality. I have so many lines of code already. So there is no turning back now. Nothing else is standing in my head during my free time, so if I can stay away from girls now, then it will be great. Trust in me. I just need a level or two now, and I will start posting screenshots as fast as I have them...
What FPS do you like the best today. i dont know, i only have played unreal and AA: SF
i wuld pick AA
Why do you like it the best (short). becus its an army simulation
Do you like FPS games that looks more real, or more fiction like FPS. real
If real, how real? Or if fiction, how "spaced out"? shuld be real, but not to real like someone sayd about that breathe button. that is to far fetched, AA is perfect
Do you like the game play to be fast (like CS/CSS) or slower with more sneaking around (Like Vietcong). in the middle, i like sniping alot but sometimes sitting for there for 10 minutes or more is a bit to slow
Do you like multiplayer games better or one player against AI? multiplayer
If multiplayer, do you like Coop || Capture the Flag || King of the Hill || Last man standing || Other (please specify) infiltration
How much do you think graphics play a rolle for an FPS game (in %) that depends... on the game style. i think about 1%
How much do you think game play plays a rolle for an FPS game (in %) 500%
Anything special you would see in a game made by a not so professional game programmer like me? hack and lag safe, something most "pro's" cant do
Do you do any 3D modelling and might be willing to later on help with adding assets to the game (maps/players/and so on)? nah
Do you have any idea for a nice name to call my game?? nah
im currently writing my own SDK that replaces boost and std and has alot of non-engine pecific 3d features wich consist out of vector and camera mostly.
but currently its going a bit rusty becus of the camera.
i dont like grenades though, it makes the game to simple. but that should be map-wise not engine-wise.
in unreal there are many players that are afk ing for eachother toget high Frags Per Hour, shuld also have some non-cheatable score system.
i like the AA: SF score system but its missing something but i dont know what
Last edited by Mitsukai; Aug 31st, 2006 at 02:02 PM.
Heya noteme! been awhile since we've crossed paths.
Answers to your lil survey:
What FPS do you like the best today.
=Star Wars Battlefront, and Halo
Why do you like it the best (short).
=Battle Orientated, (army vs army, not 1 hero vs army), and grenades r fun!
Do you like FPS games that looks more real, or more fiction like FPS.
=I really don't know.
If real, how real? Or if fiction, how "spaced out"?
=N/A
Do you like the game play to be fast (like CS/CSS) or slower with more sneaking around (Like Vietcong).
=Fast fast fast, i want to be dodging snipers 200 yards away as soon as i leave my spawn spot!
Do you like multiplayer games better or one player against AI?
=Multiplayer
If multiplayer, do you like Coop || Capture the Flag || King of the Hill || Last man standing || Other (please specify)
=Co-op against the AI is great fun.
How much do you think graphics play a rolle for an FPS game (in %)
=20%, you do need to see wat you're shooting, otherwise gameplay is effected, but the wild graphics the market is pulling out these days is simply eye candy.
How much do you think game play plays a rolle for an FPS game (in %)
=80%, wouldnt this always be
Anything special you would see in a game made by a not so professional game programmer like me?
=include melee the way it should be, pro games have touched base. halo has a great pistol whip i love it, that or an emergency dagger (that equips,attacks,dequips with 1 button press, not a weapon u have to switch to) plus it would be awesome to be able to charge your enemies and slam them with your rifle with the chance of knocking them down (so you can then fire rounds into them), a running version of the halo melee attack basically.
Do you do any 3D modelling and might be willing to later on help with adding assets to the game (maps/players/and so on)?
=no, useless
Do you have any idea for a nice name to call my game??
=author should name his own game
AntRush - Real-Time Strategy game, based around ants!
Do you like FPS games that looks more real, or more fiction like FPS.
If real, how real? Or if fiction, how "spaced out"?
Do you like the game play to be fast (like CS/CSS) or slower with more sneaking around (Like Vietcong).
Do you like multiplayer games better or one player against AI?
If multiplayer, do you like Coop || Capture the Flag || King of the Hill || Last man standing || Other (please specify)
How much do you think graphics play a rolle for an FPS game (in %)
How much do you think game play plays a rolle for an FPS game (in %)
Anything special you would see in a game made by a not so professional game programmer like me?
Do you do any 3D modelling and might be willing to later on help with adding assets to the game (maps/players/and so on)?
Do you have any idea for a nice name to call my game??
1. Half Life 2
2. Graphics and the physics of everything. Plus the futuristic weapons.
3. Realistic. Even the simplest detail amazes me
4. Real like if you shot the wall, it would have a bullet where you shot it. If you shot someone in the leg, they will fall down on the leg that they've been shot at, but still try to shoot at you
5. Mix of both really. Alot of the times I feel sick from dizzyness of games.
6. Multiplayer!
7. Capture The Flag! Capture The Flag! Capture The Flag! Capture The Flag! Capture The Flag! Capture The Flag! Capture The Flag! Capture The Flag! Capture The Flag! Capture The Flag! Capture The Flag! Capture The Flag! Capture The Flag! Capture The Flag! Capture The Flag!
p.s. Capture The Flag!
8. 30%
9. 70%. I never really got the point of HL2. It was a story, but not exactly a amazing one.
10. EASTER EGGS!
11. Sorry my man, all I provide is bad code :P
12. Kill Bill (Gates) - Include the music from Kill Bill! You can guess who I'd like for the final boss
I can just imagine it now. All of Microsoft Employees attacking you with their servers that constantly generate new ways of validating windows!! ARRGH!
One cruical meele weapon will be: The Debian Distro (chuck it at their 'eads!)
Kill Bill (Gates) - Include the music from Kill Bill! You can guess who I'd like for the final boss
I can just imagine it now. All of Microsoft Employees attacking you with their servers that constantly generate new ways of validating windows!! ARRGH!
Cheers guys. Good points everyone. Still working on this, but since I just started working again, it is going a bit slower now. Soon need to design some levels though.