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Mar 5th, 2001, 09:37 AM
#1
Thread Starter
New Member
In my game I want to create a 128x128 surface, from four 64 x 64 bitmaps. Is there a way to blit those bitmaps on the surface?
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Mar 5th, 2001, 10:43 AM
#2
Frenzied Member
I would load them into a picture control and create a blank surface with 128*128. Than just blit all the four pictures onto it. Don't forget to get rid of the pictureboxes after that.
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Puh das war harter Stoff!
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Mar 5th, 2001, 11:06 AM
#3
transcendental analytic
the idea with DDraw is that you get rid of the picture controls, I'd load the four surfaces and then blit them onto the larger one, then discard the smaller ones.
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writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Mar 5th, 2001, 11:26 AM
#4
Thread Starter
New Member
Thanx alot. This works perfectly
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