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Thread: Planet: Invasion

  1. #81
    Frenzied Member Devion's Avatar
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    Re: Planet: Invasion

    Any updates so far?

  2. #82
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    Re: Planet: Invasion

    Not yet. I was mostly working on my DX tutorials, and also remaking Street Fighter 2.

  3. #83
    Frenzied Member Devion's Avatar
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    Re: Planet: Invasion

    And trying to get banned?

  4. #84

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    Re: Planet: Invasion

    Devion want to help with making the intro scene?

    And did you get my PM about your FTP account?
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  5. #85
    Elite Hacker Jacob Roman's Avatar
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    Re: Planet: Invasion

    Quote Originally Posted by Devion
    And trying to get banned?
    Yep, that too.

  6. #86
    Frenzied Member Devion's Avatar
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    Re: Planet: Invasion

    Quote Originally Posted by k1ll3rdr4g0n
    Devion want to help with making the intro scene?

    And did you get my PM about your FTP account?
    Yep and Yep :]

  7. #87
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    Re: Planet: Invasion

    Hey, i'm InTeG, the Programmer, and Graphics designer.

    Not much too say... I know some VB, and i'm working on my DirectX skills to help make the game. I'm sure i'd be a good addition to the team.

  8. #88
    Elite Hacker Jacob Roman's Avatar
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    Re: Planet: Invasion

    So what have you done recently? What do you know now so far?

  9. #89
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    Re: Planet: Invasion

    Hmmm recently... ive been making a custom profile script for AIM... uhhhh thats written in php.... uhhmmm ive been working for a ALMOST started company thats making a drag racing game... and im making one of my own... so far ive got the user search and the chat room done... and login and register... and thats written in flash and php.... sooo yea i havnt really worked with vb in almost 1 year til now........ and yea im started to learn how to work with directX 8 inside VB... but yeaaaaaaa.... not too fancy

  10. #90
    Elite Hacker Jacob Roman's Avatar
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    Re: Planet: Invasion

    Let me guess, you learned from that site DirectX4VB, right?

  11. #91
    Frenzied Member Devion's Avatar
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    Re: Planet: Invasion



    Awww.. maybe he got the book! who knows

  12. #92

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    Re: Planet: Invasion

    Hmm...ok so this kind of died. Time to bing it back to life...
    We need to get some things down...

    1. We need to figure out how we are going to make the engine (We can expand this)
    2. We have to make a layout for the HUD
    3. We have to make an intro (2, 1 for when people first execute the game, 1 for when they start a new game)
    4. We have to work out a menu
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  13. #93
    Frenzied Member Devion's Avatar
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    Re: Planet: Invasion

    Have we got a design plan yet?

  14. #94

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    Re: Planet: Invasion

    I was thinking that we can recreate the intro first thing, but I can't do it alone.
    I was thinking you can start it and everyone can have a little input.

    @Jacob
    Didn't you say you were doing something with making the engine?
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  15. #95
    Elite Hacker Jacob Roman's Avatar
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    Re: Planet: Invasion

    Quote Originally Posted by k1ll3rdr4g0n
    I was thinking that we can recreate the intro first thing, but I can't do it alone.
    I was thinking you can start it and everyone can have a little input.

    @Jacob
    Didn't you say you were doing something with making the engine?
    Yes, but I'm also in the process of moving out of my parents house, creating a massive DX8 tutorial, creating MK vs SF, etc. Been quite busy.

  16. #96

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    Re: Planet: Invasion

    Its cool take your time. When you move in take pics of your bachleor pad .
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  17. #97
    Frenzied Member Devion's Avatar
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    Re: Planet: Invasion

    *drops a needle*

  18. #98

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    Re: Planet: Invasion

    -picks it up-
    here you droped this...
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  19. #99
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    Re: Planet: Invasion

    Yo guys, I'm back on the project.

    Okay, just been thinking about the engine, there's gonna need some thought into it and maybe an engine map. We got to think about some key elements really:

    - Firstly, the physics. A game can't run without Physics.
    - Secondly, loading graphics, models, music and maps.
    - Thirdly, special effects. How would we accomodate pixel shading, particle systems, and all that kind of stuff to make the game realistic? Or we could go down simpler routes.

    I can't remember who, but someone announced it should be in VB. Can VB really power something like this? Maybe. But C++ is so much more stable with this type of thing. Really. It's up to everyone else really.

  20. #100

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    Re: Planet: Invasion

    Jacob suggested that we do it in VB 6.
    I think we should do it with the engine that we were going to use before.
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  21. #101
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    Re: Planet: Invasion

    The Irrlicht one? If so I'm a litter further with the demo engine . It's coming along nicely. Also, me and my friend are currently writing some cool plugins for the engine (including destructable scenery and bleeding on shot) so if they come out alright we could maybe use them in the game. I'm going round to his tonight to work on the flowcharts and coding scheme for the plugins, so give me a PM or an email if you want them configuring in a certain way. Imagine. Destructable scenery

  22. #102
    Frenzied Member Devion's Avatar
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    Re: Planet: Invasion

    C# maybe as programming language? It's easy to read and Irrlicht works great with it

  23. #103

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    Re: Planet: Invasion

    Isn't C# = .Net Framework?
    .Net Framework = No no. .

    Honestly, I don't want to use the .Net Framework, for the simple fact a user has to download it and its a bigger runtime than VB 6. Thats why I was intrested in using VB 6. (And the VB 6 runtime is allready on more computers than .Net Framework is).
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  24. #104
    Frenzied Member Devion's Avatar
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    Re: Planet: Invasion

    .Net framework is going to be or is mainstream already. I've had the same look towards .net about it's large size but I converted

  25. #105
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    Re: Planet: Invasion

    But doing it in C++ is less hastle than C# because of the runtime files. Plus, there's going to be no difference in features or performance between C++ or C# so sticking with ++ would be fine and the easy option.

  26. #106
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    Re: Planet: Invasion

    The point of using VB6 to write this engine is for ease of coding (less overhead), faster production, and to push VB6 to its limits. Yes I know C++ is faster and can do more, but it's a bit typical, and I would like to see a Quake 3 style engine written in VB6. Would be pretty cool.

  27. #107

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    Re: Planet: Invasion

    Maybe that can be the next project?
    This is the first big project I have ever done, I want to see this take off.
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  28. #108
    Frenzied Member Devion's Avatar
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    Re: Planet: Invasion

    Quote Originally Posted by RadBrad
    But doing it in C++ is less hastle than C# because of the runtime files. Plus, there's going to be no difference in features or performance between C++ or C# so sticking with ++ would be fine and the easy option.
    That's scary since I completed MOC2142 (Programming with C#) and so far I've seen more changes from C++ to C# then VB to VB.NET :P

  29. #109
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    Re: Planet: Invasion

    lol. Fair enough, but I still like the idea of sticking with C++.

  30. #110
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    Re: Planet: Invasion

    You may use my new 3D first person engine, if you decided to use VB.NET.

    Some screenshots
    Details from an older build

    Rigid body physics, first person camera with ellipsoid sliding collision against the world, perpixel lighting with normal and parallax mapping, shadow mapping for the shadows, deferred refractions, post processing, etc etc

    Maps are in my own format, but I can add a converter depending on what you want to use for mapping.

  31. #111
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    Re: Planet: Invasion

    Sorry, but me and killerdragon have already made the decision that we didn't want the .NET framework involved, it's simply too much hassle. Thanks for the offer.

  32. #112
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    Re: Planet: Invasion

    Ok lets me look at your project status:

    STATUS: 1%
    You guys planned a flight
    you guys bought a ticket
    you guys arrived at the airport
    you guys got into the plane
    BUT YOU GUYS HAVE NOT TAKEN OFF YET




    whats the holdup O_O

  33. #113

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    Re: Planet: Invasion

    For me since I'm sort of like the leader of it, I need to take a quick crash course in C++ (I was a VB6 man before). I am learning quickly on some of the more advanced stuff (the do's and don't's of C++). Irrlicht is just so much to absorb just to wake up one day and say 'I want to create a game based off another game'. I don't expect a demo to be out for at least another year if I'm lucky. The holdup is that the guy doesn't know how to fly the plane yet . Thanks for the offer though, but I think Brad will agree with me on this, that the less dependicies we use the better the final product will be (unless we make our own DLL's ect...).
    Not only that (besides the fact I have my own life, and stuff to do), but I got together a bunch of people and they just disappeared. So, that sort of slowed down everything to a halt, so to speak.
    But thanks for the offer Cade, and btw the screenshots arn't loading for me .

    @bladers
    Don't wory in due time you will be able to taste my (and other members) execlent coding skills. Were not like that one Nintendo DS emulator that was only in a beta and because someone leaked a version the author of the emulator stoped all work on it, if someone leaks a beta in my group good for them, I hope they do. Basically what I'm trying to say is that once we have a beta out, everyone will know about it. It wont be a secert .

    I hope it doesn't sound offensive to anyone, I don't mean it to. But I just speak my mind .
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  34. #114
    Fanatic Member damasterjo's Avatar
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    Re: Planet: Invasion

    no that sounds good, take your time man, you need to understand the language very well before making a game, and espessiacly to the calaper you are going for. Took me 5 months of learning and experimenting and finding good help before my game got where it is now. I went throgh a couple team members too, had to let two of them go, now I am taking a break but my graphics guy is still working hard, he has made 3 times more navigation and graphics already than the last release last week. My site manager has slaved for hours to make it look good and get it running and make sure it stays that way, so It takes effort and reliable people for a project to be successful. Just take your time man...


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  35. #115
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    Re: Planet: Invasion

    Haven't disappeared.. just waiting on when this project actually starts getting to a point that it has a feasable amount of work and proper preparation.

  36. #116

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    Re: Planet: Invasion

    This project has been shelved until Irrlib has matured enough to be used in a 3D game. Right now, I am working on 2D functions, then moving to 3D functions.

    But don't worry, I never cancel a project . I will make this game someday.
    Step 1. Make game engine
    Step 2. ????
    Step 3. Profit
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  37. #117
    Addicted Member tsungik's Avatar
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    Re: Planet: Invasion

    Is this the end of the story?

    Any updates about the game?
    Begin with the end in mind.

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  38. #118

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    Re: Planet: Invasion

    I will be working on the engine during next semester at college.
    First I am going to make the 2D functionality then implement 3D functionality. And hopefully at least start making the game. Perhaps I can tie in the making of this game with the production of the engine.
    It's an independent study, so, it is really up to me. If you would like to be kept informed on what progress I'm making shoot me a PM.

    But right now it's stuck due to no time for myself. (Going to school full time and working part time). If you have graphics skills and would like to help, I would be ecstatic .
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  39. #119
    Addicted Member tsungik's Avatar
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    Re: Planet: Invasion

    Sorry I dont have any graphics skill. I'm into database development.
    Begin with the end in mind.

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