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Thread: Quest For 3-D

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    Quest For 3-D

    ( Quest For 3-D )
    .........www.questfor3d.com

    - The members on the - JWBrothers Development Team -
    • DamasterJo - Joe
    • Seraphino - Zach
    • LordOfCode - Steve
    • Duffer - ???
    • NewWorldMan - David

    This game is being programmed in VB6 using directx7.
    If you would like to help than just drop a line.

    ..............................( Tasks )
    • Game Engine.............................DamasterJo
    • Graphics...................................LordOfCode (who ever he steals it from)
    • Map Design...............................LordOfCode
    • Map Maker................................DONE - DamasterJo
    • Sound......................................NewWorldMan - Duffer
    • Storyline...................................Damasterjo [/COLOR] Writen mostly, but could use work
    • Parsing for animations and dialog...DamasterJo (...progressively developing...)
    • Loading saved games..................???
    • Debug logging............................Seraphino
    • Web Page Support and Design......Seraphino - DamasterJo
    Last edited by damasterjo; Mar 21st, 2006 at 10:21 PM.

  2. #2
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    Re: Quest For 3-D

    Hey whatsup,

    I am helping Damasterjo with Q-3D, It is looking good so far, My role in making the game is mostly ideahs and Graphics.... well, cya!

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    Re: Quest For 3-D



    I'm also assisting, but in a more technical capacity. I haven't determined whether damasterjo considers me a technical assistant/advisor or just a big pain in his backside.

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    Re: Quest For 3-D

    Quote Originally Posted by bpd
    > How are we going to deal with source code control?
    > We can't easily be
    > working on the same files without problems with
    > merging our respective
    > changes.
    any suggestions>?
    Last edited by damasterjo; Feb 14th, 2006 at 11:13 AM.

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    Re: Quest For 3-D

    The easiest solution would be to avoid working on the same files together (thus avoiding the merge issue entirely). As a practical matter this could be accomplished by working on separate, non-overlapping areas of the code or taking turns with files to which we both need to make changes. Turn-taking can be measured in days or partial days (daytime/nightime). FYI, for me, changes during the work-week will occur during the evening hours (GMC-6, Central Time, USA).

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    Re: Quest For 3-D

    ok that sounds pretty good, cause I work nights and then my turn would be in the day time. So we could then just send each other the updated .bas file and replace the old one. Thats a good idea.
    Last edited by damasterjo; Feb 14th, 2006 at 11:13 AM.

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    Re: Quest For 3-D

    Then can I'll expect a .ZIP file from you late this afternoon or early evening?

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    Re: Quest For 3-D

    I've PM'd you.

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    Re: Quest For 3-D

    ...Currently working on parsing for event driven animations and dialogs...
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    Re: Quest For 3-D

    Yay, I am on the team! I would love to get started asap. I am so excited !



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    Re: Quest For 3-D

    The Map Editor will be very easy to use. So far I have the following things done:

    2. The Splash Screen
    3. The Palettes of images

    Some things I am working on:

    1. Making a PBox an 15x12 grid to drag and drop images into the slots, then it will save values based on what Image is in that box
    2. Opening and Saving a Map File

    --Basically, it will be a VERY simple drag and drop system
    Last edited by Seraphino; Feb 17th, 2006 at 07:11 AM.



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    Re: Quest For 3-D

    you might also want to incorporate where the user can "hold down" the mouse so you can paint over fast
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    Re: Quest For 3-D

    You might also want to keep in mind that there will be at least two map layers. One for the terrain and one for inventory items (gold, keys, weapons, whatever). It would be nice to be able to edit both layers.

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    Re: Quest For 3-D

    Good Idea. I am actually thinking of re-doing it in DirectX. It will take longer but I think that it will be better that way.



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    Re: Quest For 3-D

    the time dosent matter too much, you will learn more if you do it in directx. Also sorry about not being online, I have a bad habit of not specifing whether im away or actually in front of my comp. It always looks like im on...
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    Re: Quest For 3-D

    I started working on the map editor. I got it to load all the maps, then you can change what is on them, and overright the existing file. Now I need to add where you can open ANY file and show ALL available graphics.
    And Zach I know you really want to help. Just do what you can, no one will look down on how little or how much you contribute. ANYTHING helps.
    What I REALLY REALLY want is some more graphics. I dont care too much if there are original, just as long as permission is alowed to use them. Also good sound effects and background music has yet to be found.
    And these are essential things to a game. What is a game with no graphics? - Nothing what is a game without sound - borring.

    So do what you can man. I appreciate your willingness... Thanks for joining the team.
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    Re: Quest For 3-D

    Hey, I can help a little bit if you want, just send me what you got right now.

    [EDIT]

    Suprise! I am actually starting to understand DirectX!!!
    Last edited by Seraphino; Feb 20th, 2006 at 02:32 AM.



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    Re: Quest For 3-D

    Wow well bpd in your emails, you are propossing some stiff changes, while I am not disputing them, I hope that I can hang with your expertise. All this script talk is driving me crazy. But I agree it will be better if you say so...

    Also Zach, you are awesome! dude, I am so exicited about the site. I think I might cry when I see it
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    Re: Quest For 3-D

    Yes, just to let everyone know, the site will down while I install the CMS onto the website and configure it. Please note that I have no idea how long it will be down, but I will tell everyone when it is finished by posting here.

    Sadly, I could not use PHPNuke because CHMOD'ing isn't allowed on your server damasterjo, but, I installed DotNetNuke and am currently working on the site.



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    Re: Quest For 3-D

    Found some interesting tile graphics here: http://www.molotov.nu/?page=graphics

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    Re: Quest For 3-D

    lol i got that site in my favorites folder. If you looked at all the sprites on that page, you will see I have some from there already, the only problem, those sprites are wierd sizes, and are kinda hard to convert to 50x50
    cause of image distortion, oh and bpd if you can talk im off work in like 10 min.
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    Re: Quest For 3-D

    Quote Originally Posted by damasterjo
    those sprites are wierd sizes, and are kinda hard to convert to 50x50
    I've been meaning to ask, why are the tiles 50x50? That seems to be an unusual size. Of course, what do I know about tiles? But I'd imagine that 32x32 or 48x48 would be more popular.

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    Re: Quest For 3-D

    well it is even with the screen, but we could even drop the screen resolution to 640 by 480. It supports ALL video cards, and will allow for faster framerates, as you dont have to display as much.
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    Re: Quest For 3-D

    Plus, with a resolution of 640x480 and 32x32 tiles, you get more tiles per screen; therefore, larger maps/rooms so you can fit-in more fun things to do!

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    Re: Quest For 3-D

    i guess so... give me a ring...
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    Re: Quest For 3-D

    You could try multiplying all the tiles' sizes by a scalefactor for every screen resolution you want, so it all looks the same.

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    Re: Quest For 3-D

    Quote Originally Posted by damasterjo
    well it is even with the screen, but we could even drop the screen resolution to 640 by 480. It supports ALL video cards, and will allow for faster framerates, as you dont have to display as much.
    blt method takes 2 arrays, Source and Dest, you can make Dest array the size you want your bitmap to be on screen (zoom). I did that in the soccer game I sent you.

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    Re: Quest For 3-D

    THE SITE IS UPDATED! NOW POWERED BY DOTNETNUKE!

    We now have a site equipped with screenshots, downloads, forums, news page, faq, and more!

    Go there and make an account today, it is free!

    Note: All developers on the project please make an account and I will make you developer status so that you can access the unseeable forum where we can strictly talk about development

    Visit the website now, go to http://www.questfor3d.com!!



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    Thumbs up Re: Quest For 3-D

    Zach, the site looks awsome!! Great Job!!

    I was gonna make an account but it required all sorts of required fields that I either didn't want to answer (street address) or couldn't answer (cell & fax #s - I don't have either). May I suggest that the requirement attribute be dropped for all but the essential information.

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    Re: Quest For 3-D

    Quote Originally Posted by Jacob Roman
    You could try multiplying all the tiles' sizes by a scalefactor for every screen resolution you want, so it all looks the same.
    that does make sense, and also jcis I know that, but i am using bltfast and you cannot stretch with that. I am fine with setting a resoulution. I am happy with the one now, and think it will suffice just fine...
    Also bpd, zach is trying to make those fields not required, but you dont have to put the real stuff in. It not like we want a satalite picture of your home
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    Re: Quest For 3-D

    Yes bpd, those fields have been made unrequired.



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    Re: Quest For 3-D

    Quote Originally Posted by damasterjo
    that does make sense, and also jcis I know that, but i am using bltfast and you cannot stretch with that.
    And besides, why stretch each time during execution when you can re-size the graphics just once with Paint.

    Quote Originally Posted by damasterjo
    but you dont have to put the real stuff in.
    Well, yes, I know; however, if you're not going to get real stuff, why even force the issue.

    Quote Originally Posted by damasterjo
    It not like we want a satalite picture of your home
    Oh sure, that's what you say!

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    Re: Quest For 3-D

    Just to keep vb people up to date... The game now includes, lots of music files, night and daytime effects using gamma correction, easy to add art music and puzzles, triple layered maps, somewhat smart enemie movement. Menus, mouse bounding, and much more behind the scenes!
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    Re: Quest For 3-D

    Well we had some changes on the dev. team and are back on track. I am almost done creating the mapeditor.
    "Scripted" enemy animation done - all you have to do is save the file a certain way, and the computer knows what to animate
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    Re: Quest For 3-D

    Cool Damasterjo.

    I was just coming here to tell you that I am at my mom's until Thursday in case you were wondering. I will work a lot on the website when I get back definatly. I will also try to learn some more DirectX while I am at it.

    Cya.

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    Re: Quest For 3-D

    Quote Originally Posted by Seraphino
    Cool Damasterjo.

    I was just coming here to tell you that I am at my mom's until Thursday in case you were wondering. I will work a lot on the website when I get back definatly. I will also try to learn some more DirectX while I am at it.

    Cya.
    ok well can you possible just restore the broken link to the forums for now?
    and have fun catching up with me in directx

    also map editor is looking good!
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    Re: Quest For 3-D

    hi zach
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    Re: Quest For 3-D

    MAP EDITOR DONE!!!!!!!!!!!!!!!!!!
    And it AWESOME,AWESOME,AWESOME.

    awesome

    just to list its features, it has , well nevermind there are too many...

    did I metion it was awesome?

    maybe ill release it in the version 2 release? Do people like making there own maps for the game?

    oh and to add graphics to the mapeditor requires NO CODEING, you just save the graphic and its in the editor!

    P.S. Its awesome
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    Re: Quest For 3-D

    The new website is up and running with forums, current build info, screenshots from the LATEST build, news info, etc.

    You can view the new site at: http://www.questfor3d.com

    We would reccomend that you post on our forums and try to develop some hype for this game because it is SOOOO close to the first playable release. Thanks!

    -Seraphino (Q3D Web Developer, Graphics, Sound, and Voice Recording)

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    Re: Quest For 3-D

    well i just coded teleportation You can make any tile bring you anywhere in the game!
    Also this brings to mind a idea. I my release I can have secret rooms that you only find through stumbling upon a warp zone, in the room whould be a code or something that you would have to remember. If you found them all... I dont know... what is a good prize? I can put your pic in the game as have completed the task. Or in the credits as a beta tester.
    Or sevenhalo I could send you a case of beer
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