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Feb 16th, 2006, 01:22 PM
#1
DirectPhysics
DirectPhysics
Introduction:
Welcome to the DirectPhysics project. We will be designing an add-on to DirectX using C++ that will allow users to easily implement realtime physics into their games. There will be 2 versions of this. One will be an ActiveX .NET object for the .NET languages. And the other will be an ActiveX COM object to be used with VB6. Anyone is welcome to suggestions, comments, and to contribute anyway you can. Feel free to PM me if you are wanting on the team.
The Team:- Jacob Roman - Project Director, Math and Physics, Theory, Coder, Tester
- moeur - Co-Project Director, Math and Physics, Theory, Coder
- jcis - Math and Physics, Theory, Coder
- Harsh Gupta - Math and Physics, Theory, Coder
- eyeRmonkey - Math and Physics, Theory
- damasterjo - Math and Physics, Theory
- SAGremlin - Math and Physics, Theory, Tester
Interested in being on the team?
If you want to be a team member in this project, you must have a good math background and some experience with Physics (mainly game related physics), Calculus, and Trig. You don't need much experience with DirectX. Maybe just a little so you have a good grasp on game programming and how the DX syntax is. And if you want to help code, a good understanding of C++ and maybe a little assembly should help.
Last edited by Jacob Roman; Feb 27th, 2006 at 09:39 AM.
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