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Thread: Future Contest Suggestions

  1. #281
    Hyperactive Member umilmi81's Avatar
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    Angry Re: Future Contest Suggestions

    LOL!

    Are you picking on my most favoritest user?

    I'm serious. I love his posts. They make me laugh. I forward them to my friends.

  2. #282
    PowerPoster Dave Sell's Avatar
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    Re: Future Contest Suggestions

    Now you can forward post #278 for those who have missed out on all his previous posts. All the "random" elements I simply copied and pasted from all his old posts - verbatim! I didn't change a thing! I spent my whole morning on it LOL!!!
    Last edited by Dave Sell; Dec 7th, 2005 at 07:34 PM. Reason: forgot my MAD face
    Nobody knows what software they want until after you've delivered what they originally asked for.

    Don't solve problems which don't exist.

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  3. #283
    VB6, XHTML & CSS hobbyist Merri's Avatar
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    Re: Future Contest Suggestions

    Quote Originally Posted by eyeRmonkey
    how are things going with the engine?
    I had a free day yesterday. So... uh, yeah, Civ III won this time. I shouldn't have bought that game a few months back. I just recently noticed I actually had the game. So what do you do: place the CD on the tray and try it out... and... get addicted.

    Anyways, today I've done atleast something: I got rid of "KAFPE" and replaced it with ArrayInit function. I'm submitting this information to FAQ.

    Why oh why I decided to make a "proper" engine? Instead of doing just a simple two day doodle I'm making a monster!

  4. #284
    No place like 127.0.0.1 eyeRmonkey's Avatar
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    Re: Future Contest Suggestions

    You are making a full engine because you are ocol like that and we can hopefully turn it into a (successful?) community project. It might be the first project in the project communications section that evetually is completed since... sandpaper?
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  5. #285
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    Re: Future Contest Suggestions

    Sandpaper? - is that what you call the strips of tissue paper they have glued together

  6. #286
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    Re: Future Contest Suggestions

    Merri- missed your post with the peliminary version of the gunAI - just tried it and it looks good so far - just wondering - is it gonna be something like Worms II but real time?

  7. #287
    VB6, XHTML & CSS hobbyist Merri's Avatar
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    Re: Future Contest Suggestions

    Pretty much like that. Of course you can turn that into a Worms II style game, too.

    Here is the current version for you to play around with, maybe that'll get me back into actually doing it as I've released "bad code" and I must release it complete and better:



    Edit Ignore the EXE file, it is old. Just recompile it or run only under IDE, makes no big difference.
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    Last edited by Merri; Dec 8th, 2005 at 04:32 AM.

  8. #288
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    Re: Future Contest Suggestions

    hehe sure - no probs Merri
    Some of your tricks are new to me like I never knew the form had a backbuffer
    Damn my past projects would've been betterif i knew that lol .

  9. #289
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    Re: Future Contest Suggestions

    Hehe the coding looks much better than mine

  10. #290
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    Re: Future Contest Suggestions

    Looks very nice - in the final version can the cannon move?
    Cheers.

  11. #291
    VB6, XHTML & CSS hobbyist Merri's Avatar
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    Re: Future Contest Suggestions

    No, it stays always where it is.

    Form has no backbuffer, it is made using API Or well, form does create a backbuffer for itself if you use AutoRedraw: the backbuffer is then made visible each time the form is refreshed (ie. Form1.Refresh). But it is slower than using API made backbuffer.

    Humm... now that I look at it, the code I've done is quite low on amount. A lot of my time has gone to keeping things bug free and working properly. I wonder if I have any bug in the code at the moment. Hmm... I guess this thing we call "kaamos" is hitting me pretty hard right now, it is dark most of the day, you can't see the sun in many weeks and so on... I haven't been in a good coding mood in the last few days.

  12. #292
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    Re: Future Contest Suggestions

    ooops...was checking through it quickly hmmmmm if you're not in the mood to do it i might lend a hand and see what i can add to it .
    Cheers.

  13. #293
    Frenzied Member Devion's Avatar
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    Re: Future Contest Suggestions

    I can safely say it has passed the FPS test.. It's almost glued at 40 with >2500 bullets on screen

    (AMD X2 4200+ though..)

  14. #294
    VB6, XHTML & CSS hobbyist Merri's Avatar
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    Re: Future Contest Suggestions

    Try setting the FPS to 400. It worked finely on my computer and the processor usage varied around 2 - 5% (I had other programs open though, so I'd say the usage was around 1 - 2%). I have a 2200+ Athlon XP @ 1750 MHz. The only way to make it really stay at given FPS is to make it multithreaded so that the game main loop thread is given a higher priority.

    SetPixel would cause a lot of slowdown if there were lots of bullets drawn on the screen (bullets not on the screen are not drawn at all). I know a technique that'd be many times faster... actually I'm planning to use it instead of BitBlt if I'll ever start really optimizing all the speed critical stuff.

    Btw, try changing the bullet speed to 39 or 18 or 8 when you use FPS 40. 39 appears to be a good speed for rapid fire.

  15. #295
    PowerPoster jcis's Avatar
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    Re: Future Contest Suggestions

    40 FPS here, Athlon XP 2000
    Last edited by jcis; Jan 14th, 2006 at 06:24 AM.

  16. #296
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    Re: Future Contest Suggestions

    SetPixel would cause a lot of slowdown if there were lots of bullets drawn on the screen
    I guess you mean directly modifying the bitmap memory instead?

    setting it to 400fps doesn't work well on P4 2.4Ghz here (no HT - one of the old ones) - the max it has is around 240 fps. At home on my AMD Sempron 2400+ it sometimes goes lower than 40fps when theres lots of bullets e.g. 2000+ (but I guess for the purpose of the game we won't have that many bullets on screen).

    So I'll say 40-50fps is ok for those with slightly older machines.

    Cheers.

  17. #297
    Frenzied Member Devion's Avatar
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    Re: Future Contest Suggestions

    Who knows? Maybe add power ups? Shoot the power up and get Rapid fire mode or heat seeking missiles

  18. #298
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    Re: Future Contest Suggestions

    Hi I've made some modifications to Merri's code.
    Changes:
    -No more backbuffer picturebox - replaced with DIB
    -No more label for display - DrawText to screen
    -Direct blitting to form.
    -Replaced SetPixel with array hacking
    -I guess must be slightly faster than original (but you can't directly compare because the rendering region is smaller on the original by quite a few pixels.)

    Cheers.
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  19. #299
    Frenzied Member Devion's Avatar
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    Re: Future Contest Suggestions

    but what if I want full screen rendering? (pref. with pixel shading, vertex fog,.. mmh..).. blt is good enuf I guess =]

  20. #300
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    Re: Future Contest Suggestions

    lol pixel shading and vertex fog on 2d - Merri figure that out .

  21. #301
    Frenzied Member Devion's Avatar
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    Re: Future Contest Suggestions

    Anyway.. we should add some 'cool' graphics to make it all go spritey and such

  22. #302
    VB6, XHTML & CSS hobbyist Merri's Avatar
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    Re: Future Contest Suggestions

    Well I could do bump mapping, transparent layers (no, not bitwise transparency!) and some other nice effects. In a game that is, not just as separate samples

  23. #303
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    Re: Future Contest Suggestions

    Merri could you have a look at my modifications in the post above?http://www.vbforums.com/showthread.p...54#post2273954

  24. #304
    VB6, XHTML & CSS hobbyist Merri's Avatar
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    Re: Future Contest Suggestions

    Well, I had the picturebox there to make it easy to resize the screen size and to be able to add space for controls without a hassle Haven't taken a look in the code as I've been busied with some another "project"...

  25. #305
    No place like 127.0.0.1 eyeRmonkey's Avatar
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    Re: Future Contest Suggestions

    Merri, are things coming along are are you busy lately? If your busy, thats okay. I've just been looking forward to this for a while and no one has posted in a few days.
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  26. #306
    VB6, XHTML & CSS hobbyist Merri's Avatar
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    Re: Future Contest Suggestions

    Yeah, I'm busy. I have a week to go and I should have these things done by then:
    • a minisite under one of my sites (about 20% done atm)
    • install a new forum software, copy data from old board and make a nice design for it
    • setup a blog and make a design for it that matches with the forum
    • code a some kind of news script


    Somehow I feel I'm not going to have all of that done when you ask me about it next week...

  27. #307
    No place like 127.0.0.1 eyeRmonkey's Avatar
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    Re: Future Contest Suggestions

    Well it sounds like you have a lot on your plate. We could just start the contest after Christmas. That way you would have a ton of time to get it working great in between now and then, and we might get more people to participate.

    Anyone else have any thoughts on this?
    Visual Studio 2005 Professional Edition (.NET Framework 2.0)
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  28. #308
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    Re: Future Contest Suggestions

    ahhhhhh can't it be during christmas when i have time - after christmas i have exams in jan.

  29. #309
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    Re: Future Contest Suggestions

    Hi - made a flying 'helicopter' :P.
    Will make more modifications when i have time - maybe even complete the engine. Im supposed to be having mock exams now - and what am i doing...damn :P

    EDIT:Fixed - somehow the zipping program at college or me screwed up the zipping :P
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    Last edited by Raedwulf; Dec 12th, 2005 at 06:33 AM.

  30. #310
    VB6, XHTML & CSS hobbyist Merri's Avatar
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    Re: Future Contest Suggestions

    "File not found: clsEnemy"

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    Re: Future Contest Suggestions

    ^
    Fixed above

  32. #312
    No place like 127.0.0.1 eyeRmonkey's Avatar
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    Re: Future Contest Suggestions

    Raedwulf, for whatever reason your latest version is using 100% of my CPU and is not locking at 40 FPS. Any ideas?
    Visual Studio 2005 Professional Edition (.NET Framework 2.0)
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  33. #313
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    Re: Future Contest Suggestions

    I noticed that too on my home computer AMD Sempron 2400+ but it has no problems on P4s and P4 Ds. What is your computer?

    I think the main cause is that I used a DIB Section in my version - I've uploaded a new version which uses conditional compilation
    #Const DIBSECTION = True ' False to use SetPixel.

    I don't know if this true but I believe for older computers DIBSection runs slowly on xp - because my progs that use intensive gdi dib sections run slowly on P3 and AMD (old ones).
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  34. #314
    No place like 127.0.0.1 eyeRmonkey's Avatar
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    Re: Future Contest Suggestions

    I have P4. It seems to work fine in the IDE. I think I might have tested version 2 in EXE format and it hadn't been recompiled.
    Visual Studio 2005 Professional Edition (.NET Framework 2.0)
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  35. #315
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    Re: Future Contest Suggestions

    ahhh ok - yeah my exe was probably outdated. DIBSection works fine on P4 - but for older pcs it gets very sluggish(slower than SetPixel - dunno why) - I can only guess that windows xp uses optimised sse2 routines or something by default for P4 and uses slow x86-only otherwise for other pcs....but I have no idea.

  36. #316
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    Re: Future Contest Suggestions

    Hmmmmmm........I've got some other projects on my mind at the moment too....
    Could some one else have a look at the code :P

    Cheers.

    Btw. IE is screwing up on this page lol.....so i loaded firefox

  37. #317
    Fanatic Member damasterjo's Avatar
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    Re: Future Contest Suggestions

    I was reading earlier and I think minesweeper is a good idea.
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  38. #318
    No place like 127.0.0.1 eyeRmonkey's Avatar
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    Re: Future Contest Suggestions

    Visual Studio 2005 Professional Edition (.NET Framework 2.0)
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  39. #319
    Fanatic Member damasterjo's Avatar
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    Re: Future Contest Suggestions

    those look really good, the mods should consider one of them!
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  40. #320
    Super Moderator manavo11's Avatar
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    Re: Future Contest Suggestions

    Those are fairly simple to solve on paper, make them a contest how? Based on speed? There is hardly any coding challenge (in the first ones that I saw). Did you see a specific one that seems interesting?


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