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Nov 13th, 2005, 08:16 PM
#1
Thread Starter
Fanatic Member
[RESOLVED] timers!
hello. I am working on a game and am currently programing the screen to scroll to the next one when you walk on it. I think I got the code worked out but it zips way too fast. I need to know a simple way that I can put a time loop that will be standard for all computers that play my game. Oh and If anyone is interested I can give you the code for the scroll. It reads every value on the map and displays all the sprites and scrolls the screen to the right in 5 for loops and 3 lines of code. Thats it!
Also I can read an infinite amount of map text files and save them to an array in 1 line 2 loops, same with loading an infinite amount of sprites into the memory.
Its awesome, so little code!!!
but anyway anyone got a timer (an easy timer) loop?
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Nov 14th, 2005, 10:04 AM
#2
Thread Starter
Fanatic Member
Re: timers!
does no one know how to use timers?!
i could probably figure it out myself but i was reading somewhere that some
timer functions are not that accurate and you can even freeze the
system.
So help would be nice
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Nov 14th, 2005, 12:24 PM
#3
Re: timers!
If you are after using Timer objects in VB, then that is not the way to go, especially in games. It is not accurate, hideously slow, and occasionally skips on you. The best way to go is to use Do...Loop or While...Wend, locked at 60 fps. Here's how you do it:
http://www.vbforums.com/attachment.p...chmentid=38488
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