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Thread: [C++6 DirectX8] Just a quick question

  1. #1

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    [C++6 DirectX8] Just a quick question

    I'm following the tutorials over at drunken hyena and im at the one with the rotations. I just want to play around with it for a bit, like adding controls to speed up/slow down the rotations, or moving the triangle around (i took out the square).

    What im wondering is what is the best way to check if the person pressed a certain key (like a switch...case) and then where would I put it in the code?

    Thanks

  2. #2

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    Re: [C++6 DirectX8] Just a quick question

    Actually, i want it to move like the ship from asteriods. So, how would I do that?

    Would i set up a vector of some kind and then a thrust or something. Then for rotating it i take the vector and multiply by a rotation matrix?? Also, some basic code would help.

    Thanks
    Last edited by fartman_900; Oct 22nd, 2005 at 03:54 PM.

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