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Thread: Debugging Plugin DLLs

  1. #1

    Thread Starter
    Fanatic Member steve65's Avatar
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    Debugging Plugin DLLs

    I have been playing with the sample plugin project here (warning sometimes the server can be quite busy), trying to learn as much about C# and plugins as possible.

    I put a break point on a button click event for one of the plugin DLLs. When I run the solution it does not break at the point I selected. My assumption is the Host project is using the pre-compiled DLLs in its plugin folder, as specified in the code, and ignoring the project DLLs being created in their respective folders.

    So my questions:
    Is there a way to change the location of where a DLL is compiled to in C#?

    When I run VB6 I am able to have in a group an application and DLLs that the application was using. I could step through any calls that the application made to the DLL and debug my DLLs this way. Is there a way to do this with the above project as it is or do I need to reconfigure it in someway?

    Thanks for the help,
    Steve
    This space for rent...

  2. #2

    Thread Starter
    Fanatic Member steve65's Avatar
    Join Date
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    Re: Debugging Plugin DLLs

    It is amazing how just talking through your questions can help you answer them. I was able to get a break point to come up in the DLL, but in order to do this I had to reference the DLL in the Host application here ..\PluginPrototype\Plugin3\obj\Debug. I'm not sure if it is the best way of handling this but it works.
    This space for rent...

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