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Sep 6th, 2005, 04:30 PM
#11
Re: DoomSharp
No errors when placing the camera inside a room, as per the screenie below, but I did get the original error when all three "Look" vectors are "0"... makes sense, as it has no where to aim. As long as you stay away from that, it seems like it works fine.
I don't even bother with the "Up" vectors.. They are at default, and it looks great every time.
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