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Sep 4th, 2005, 02:45 PM
#1
Thread Starter
Addicted Member
Moving from VB6 To VC#
Hi all just have a simple questions before I move from VB6 to VC# .net, will people need to download extra run files in order to use my programs and is it really worth it
But the main reason why I want to move from VB6 To C# is because people always need to download run files for the vb6 programs 
Thanks
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Sep 4th, 2005, 02:53 PM
#2
Re: Moving from VB6 To VC#
C# requires the Net Framework installed in order to run, and produces a nasty message if it isn't. This may not be a problem in the future as more computers are going to be using it.
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Sep 4th, 2005, 02:58 PM
#3
Thread Starter
Addicted Member
Re: Moving from VB6 To VC#
Thanks,
One more thing in C++ u dont need the runfiles right.
Thanks again
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Sep 5th, 2005, 03:21 AM
#4
Re: Moving from VB6 To VC#
Not in C++ no. But in C++.NET you still need the .NET framework.
- ØØ -
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Sep 5th, 2005, 04:13 AM
#5
Re: Moving from VB6 To VC#
 Originally Posted by NoteMe
Not in C++ no. But in C++.NET you still need the .NET framework.
- ØØ -
ah even if you dont use any managed classes?
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Extract thumbnail without reading the whole image file: (C# - VB)
Apply texture to bitmaps: (C# - VB)
Extended console library: (VB)
Save JPEG with a certain quality (image compression): (C# - VB )
VB.NET to C# conversion tips!!
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Sep 5th, 2005, 04:23 AM
#6
Re: Moving from VB6 To VC#
Then it isn't C++ .NET...
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Sep 5th, 2005, 04:35 AM
#7
Re: Moving from VB6 To VC#
hmm so if you compile something non-.NET with vs2003, it will run on older comps? vs2003 didnt update any c++ libraries? (I totally dont know anything about the world of c++ as you can guess )
rate my posts if they help ya!
Extract thumbnail without reading the whole image file: (C# - VB)
Apply texture to bitmaps: (C# - VB)
Extended console library: (VB)
Save JPEG with a certain quality (image compression): (C# - VB )
VB.NET to C# conversion tips!!
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Sep 5th, 2005, 04:54 AM
#8
Re: Moving from VB6 To VC#
Correct. If you don't use the .NET framework in C++, then you don't have to redistrebute them. Just like for me when I do DirectX. If I use DX then I have to distrebute the runtimes just in case. But if I don't use DX then I don't have to distribute the runtimes..
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