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  1. #1
    Retired VBF Adm1nistrator plenderj's Avatar
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    Re: DoomSharp

    Quote Originally Posted by wossname
    Don't worry about it.

    You any good with 2D geometry?
    I was good with Maths in school let's put it that way...
    Honours Physics, Chemistry, Maths and Applied Maths....
    Microsoft MVP : Visual Developer - Visual Basic [2004-2005]

  2. #2

    Thread Starter
    type Woss is new Grumpy; wossname's Avatar
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    Re: DoomSharp

    Quote Originally Posted by plenderj
    I was good with Maths in school let's put it that way...
    Honours Physics, Chemistry, Maths and Applied Maths....
    We'll you'll just have to try your best *smartarse*

    I need to know the fastest way to calculate the area of a (random) quadrilateral. Such as any of these. All I know is the (x,y) coords of the 4 corners, they will be screen coordinates and I need to know a decent estimate of the number of pixels in each quad.

    I know one method of calculating an n-sided polygon's area but I was wondering if theree is a fast way especially for quads.

    Preferably no trig if possible.
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