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Aug 22nd, 2005, 02:22 AM
#1
Thread Starter
PowerPoster
Working with the Quake 3 Engine..
Anyone compiled the source for the Quake 3 engine source yet? Was wondering whether or not if its hard to compile and what your left with.. whether you can just start playing the game or if you've gotta set it up to load a map and what not? Was kinda hoping to just have it all run, I can enter my little map I would be making and it would just go.
Cheers
Last edited by Pc_Madness; Aug 22nd, 2005 at 05:24 AM.
Don't Rate my posts.
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Aug 22nd, 2005, 05:16 AM
#2
Re: Working with the Quake 3 Engine..
If its anything like the the others (like the Half-Life 1 Source, etc), then you just need to have it in the Quake 3 directory, and it will be ready to go. I've never actually worked with the Quake 3 engine before, but I was told its similar (aswell as the Quake 2 engine) in structure, so I assume I'm correct 
chem
Visual Studio 6, Visual Studio.NET 2005, MASM
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Aug 22nd, 2005, 04:16 PM
#3
Not NoteMe
Re: Working with the Quake 3 Engine..
The Q3 engine source cose has been replease?!?!?!?!
Quotes:
"I am getting better then you guys.." NoteMe, on his leet english skills.
"And I am going to meat her again later on tonight." NoteMe
"I think you should change your name to QuoteMe" Shaggy Hiker, regarding NoteMe
"my sweet lord jesus. I've decided never to have breast implants" Tom Gibbons
Have I helped you? Please Rate my posts. 
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Aug 23rd, 2005, 01:50 AM
#4
Re: Working with the Quake 3 Engine..
I've had someone tell me it was (or they'd seen it). They told me it was similar to the Quake 2 engine in alot of ways.
chem
Visual Studio 6, Visual Studio.NET 2005, MASM
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Aug 23rd, 2005, 02:55 AM
#5
Thread Starter
PowerPoster
Re: Working with the Quake 3 Engine..
ftp://ftp.idsoftware.com/idstuff/sou...32b-source.zip
Compiled it at uni, all went well, but running it causes it to crash with a memory error about a missing PK3 (to be expected). So I'm not quite sure where to go from here.. I guess I can copy some of the PK3's from Quake 3 Arena and use that to load a map.
I think I'm compiling it into .Net as well... need to figure out how to compile it as a normal exe (they provide a .sln file that will compile it all for you..)
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Aug 23rd, 2005, 05:57 AM
#6
Re: Working with the Quake 3 Engine..
Whats the point of using .net's C++ compiler if you are going to make a normal EXE with it? Unless its the only compiler you have got it's a waste of time because you'd be removing all the managed .Net bits anyway.
I don't live here any more.
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Aug 23rd, 2005, 06:03 AM
#7
Thread Starter
PowerPoster
Re: Working with the Quake 3 Engine..
 Originally Posted by wossname
Whats the point of using .net's C++ compiler if you are going to make a normal EXE with it? Unless its the only compiler you have got it's a waste of time because you'd be removing all the managed .Net bits anyway.
As far as I'm aware, its all Visual C++ 6 code, but they provide solution files to compile it on Visual Studio 7, and we don't have Visual Studio 6 at uni. Not that it matters anyway, since this is purely to see if I can get it to work, rather than compiling for speed.
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Aug 23rd, 2005, 06:08 AM
#8
Re: Working with the Quake 3 Engine..
The solution file should handle all the settings to compile it natively instead of managed, it should jsut be a case of loading the SLN and hitting F5 
*Hows that for a kiss of death, sorry*
I don't live here any more.
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Aug 23rd, 2005, 06:14 AM
#9
Thread Starter
PowerPoster
Re: Working with the Quake 3 Engine..
 Originally Posted by wossname
The solution file should handle all the settings to compile it natively instead of managed, it should jsut be a case of loading the SLN and hitting F5
*Hows that for a kiss of death, sorry*
Might be what its doing then, dunno didn't look to be perfectly honest.
It was very sloppy. :\
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Aug 23rd, 2005, 10:08 AM
#10
Re: Working with the Quake 3 Engine..
That was the case for an earlier version of the Quake engine wasn't it? They were missing files..
chem
Visual Studio 6, Visual Studio.NET 2005, MASM
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