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  1. #1

    Thread Starter
    type Woss is new Grumpy; wossname's Avatar
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    Re: DoomSharp

    Can't do inline ASM in C# and we just doooon't haaaave the powerrrrrr captain to do the per pixel rendering in C#.

    Really don't want to go outside GDI+ though.
    I don't live here any more.

  2. #2

    Thread Starter
    type Woss is new Grumpy; wossname's Avatar
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    Re: DoomSharp

    WO0o0000ooOT!!!1!1

    It lives!!!! Noteme is a geneus. I fixed a couple of minor math bugs in the transformation code and it ended up upside down and back to front so i changed a couple of "+" to "-" and it came out right!!!

    The camera seems to bahave properly when it gets moved around. (cam_up vector seems to work ok too, if you tilt the camera a bit to the right (1, 5, 0) then the world seems to rotate to the left a bit).

    Møøseman, I salute you. I may not be able to resist the temptation to mess around with your code. I'll try but at least its safe until friday, since my chapter is due in and I have done hardly any work on it yet .

    Feast your eyes. This wireframe represents a wallparton the left side of a corridor that is a few metres ahead of us and 2 metres to the left. Corner sequence: red, yellow, green, blue.



    Can't wait to get this textured up and optimized.
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    I don't live here any more.

  3. #3
    Retired G&G Mod NoteMe's Avatar
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    Re: DoomSharp

    Quote Originally Posted by wossname
    WO0o0000ooOT!!!1!1

    It lives!!!! Noteme is a geneus. I fixed a couple of minor math bugs in the transformation code and it ended up upside down and back to front so i changed a couple of "+" to "-" and it came out right!!!

    The camera seems to bahave properly when it gets moved around. (cam_up vector seems to work ok too, if you tilt the camera a bit to the right (1, 5, 0) then the world seems to rotate to the left a bit).

    Møøseman, I salute you. I may not be able to resist the temptation to mess around with your code. I'll try but at least its safe until friday, since my chapter is due in and I have done hardly any work on it yet .

    Feast your eyes. This wireframe represents a wallparton the left side of a corridor that is a few metres ahead of us and 2 metres to the left. Corner sequence: red, yellow, green, blue.



    Can't wait to get this textured up and optimized.


    Grrrrr....so I should really have obscured the code a BIT more so you wouldn't find out how to use it before I got back from my vecation...grrrrrrrrrr....


    - ØØ -

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