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Aug 8th, 2005, 12:47 PM
#1
Re: DoomSharp
Can't do inline ASM in C# and we just doooon't haaaave the powerrrrrr captain to do the per pixel rendering in C#.
Really don't want to go outside GDI+ though.
I don't live here any more.
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Aug 8th, 2005, 04:03 PM
#2
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Aug 18th, 2005, 03:59 AM
#3
Re: DoomSharp
 Originally Posted by wossname
WO0o0000ooOT!!!1!1
It lives!!!! Noteme is a geneus. I fixed a couple of minor math bugs in the transformation code and it ended up upside down and back to front so i changed a couple of "+" to "-" and it came out right!!!
The camera seems to bahave properly when it gets moved around. (cam_up vector seems to work ok too, if you tilt the camera a bit to the right (1, 5, 0) then the world seems to rotate to the left a bit).
Møøseman, I salute you. I may not be able to resist the temptation to mess around with your code. I'll try but at least its safe until friday, since my chapter is due in and I have done hardly any work on it yet  .
Feast your eyes. This wireframe represents a wallparton the left side of a corridor that is a few metres ahead of us and 2 metres to the left. Corner sequence: red, yellow, green, blue.
Can't wait to get this textured up and optimized.
Grrrrr....so I should really have obscured the code a BIT more so you wouldn't find out how to use it before I got back from my vecation...grrrrrrrrrr....
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