Quote Originally Posted by wossname
Distance Darkening code finished

The same 4 triangles as before but rendered as if they are different distances from the camera, the brightest one is right up near the camera, the next one is (0.3*scene depth) away, then (0.5*scene depth) away and the last very faint one is (0.8*scene depth) from the camera.

Anything beyond that will be rendered with a grey polygon instead of the texture. Although I have not yet written that decision code yet.

??? Isn't this just one wall part and one floor part? Made up of 4 triangles? Looks like shadow.....