|
-
Aug 2nd, 2005, 07:14 AM
#10
Re: DoomSharp
 Originally Posted by wossname
Distance Darkening code finished
The same 4 triangles as before but rendered as if they are different distances from the camera, the brightest one is right up near the camera, the next one is (0.3*scene depth) away, then (0.5*scene depth) away and the last very faint one is (0.8*scene depth) from the camera.
Anything beyond that will be rendered with a grey polygon instead of the texture. Although I have not yet written that decision code yet.
??? Isn't this just one wall part and one floor part? Made up of 4 triangles? Looks like shadow.. ...
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|