Quote Originally Posted by wossname
My engine has a LoadTextures(string[] paths) method that loads all the images specified in the string array. So once your 3d engine has booted it can call LoadTextures on my class and the indexes will automatically be right, then you can just send an integer along with each wallpart saying which texture to use.

OK, sounds good, will read the texture names from the file, and then call that function. Will it return something like an ID or something? Or should my app manage that it self?

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