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Jan 17th, 2001, 10:50 AM
#1
Thread Starter
Fanatic Member
How do you go about designing a games engine, coz surely you need the game to test it. But you need the games engine to be able to make the game. Is it a viscious circle or am I confussing myself?
Also are there any good books around on designing game engines(preferably c++)
Cheers
Nick
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Jan 17th, 2001, 11:29 AM
#2
Member
The engine is the game...
...sort of.
The game is only a "user" of the engine.
Test the different calls you make to the engine (class or whatever it is).
What kind of game/engine is it?
Balder = Viking God
VB6/VC++ Enterprise Editions
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Jan 17th, 2001, 01:24 PM
#3
transcendental analytic
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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