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Jul 3rd, 2005, 04:36 AM
#1
Thread Starter
Fanatic Member
DirectSound (C++) playing only some Midis
Just a quick message -
I am writing a simple Game using OpenGL for graphics, and DirectX for sound and input. I've written a basic DirectSound engine that uses a single IDirectMusicPerformance8*, IDirectMusicLoader8* and IDirectMusicSegment8*
However, it seems to only be able to play some midi files and not others. To make matters worse, when i tried to add a track to the file it would play, this track could not be heard.
Are there special rules regarding files/channels used which allow a midi to be played in DirectX??
thanks \
sql_lall 
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