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Thread: Getting Transformed Vertices In DirectX8

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  1. #1

    Thread Starter
    Elite Hacker Jacob Roman's Avatar
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    Re: Getting Transformed Vertices In DirectX8

    Do I use D3DDevice.GetTransform or D3DXVec3TransformCoord or something else?

  2. #2
    Banned dglienna's Avatar
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    Re: Getting Transformed Vertices In DirectX8

    NotMe should be around in a week or so. I think he was up on DX.

  3. #3

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    Elite Hacker Jacob Roman's Avatar
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    Re: Getting Transformed Vertices In DirectX8

    I found this though

    Transformed Vertex = Model Vertex * World Matrix * Camera Matrix

  4. #4
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    Re: Getting Transformed Vertices In DirectX8

    D3DXVec3Project I think

  5. #5

    Thread Starter
    Elite Hacker Jacob Roman's Avatar
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    Re: Getting Transformed Vertices In DirectX8

    No that I think converts World coordinates to Screen coordinates.

  6. #6
    Banned Psychopathetica's Avatar
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    Re: Getting Transformed Vertices In DirectX8

    When I use D3DXVec3Unproject though, I'm getting Division by zero errors for some unknown reason, even though there is no division and no zeros.

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