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Apr 27th, 2005, 09:15 PM
#1
Re: Getting Transformed Vertices In DirectX8
Do I use D3DDevice.GetTransform or D3DXVec3TransformCoord or something else?
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Apr 27th, 2005, 11:37 PM
#2
Re: Getting Transformed Vertices In DirectX8
NotMe should be around in a week or so. I think he was up on DX.
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Apr 28th, 2005, 08:39 AM
#3
Re: Getting Transformed Vertices In DirectX8
I found this though
Transformed Vertex = Model Vertex * World Matrix * Camera Matrix
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Apr 29th, 2005, 12:58 AM
#4
Hyperactive Member
Re: Getting Transformed Vertices In DirectX8
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Apr 29th, 2005, 11:21 AM
#5
Re: Getting Transformed Vertices In DirectX8
No that I think converts World coordinates to Screen coordinates.
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Apr 29th, 2005, 01:47 PM
#6
Banned
Re: Getting Transformed Vertices In DirectX8
When I use D3DXVec3Unproject though, I'm getting Division by zero errors for some unknown reason, even though there is no division and no zeros.
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