+Game Engine
-3D
-Player to Player interactions
-Weapons
-Vehicle(Impact points, Gravity, Real life chartertistics)
-Gravity(Fall Damage, jumping)
-Job System
-Purchase system
-Bills, income, etc
-House system
-Weather System
-Hygiene system(Grunge look appears on players who dont use hygiene objects)
+City Creator(For Developers only)
-Pre made 3DS houses, natural, AI powered buildings, stores, etc)
-Grid system
-Drag/Drop system
+Item Creator(For Developers only)
-Already made objects loader
-Load 3DS models and give charteristics
+Online
-Massive database system for user profiles and data

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Objects:
+Vechiles
-Impact Points(If objects hits a certain point of vehcile, vehcile indents(realistic)
-Sounds(If accelaration quickly then tires rub againist ground quickly / If brakes used at high speeds, noise)
-Stereo system(Driver can load MP3 music from specified folder (C:\Program Files\vLife\Music) and all users can hear it, and if windows are down, and volume is high peds can hear depending on distance)
-Backseat players(If backseat player strikes foward seat(Driver: car swirves and drivers view shakes)
-Lights(Interior Lights: Lighting inside cars is controlable, Outside lights increase vision during night, Beam lights show light in stairght line ahead of car)