Did you lock the surface before you tried to get the info on the pixel. Sorry but I have NO idea on how the syntax looks in VB. But if it helps. Here is a sample on how to read to pixels in C++.
Code:IDirect3DTexture8 *Texture=NULL; D3DLOCKED_RECT LR; Graphics.D3DDevice->CreateTexture(128,128,0,D3DUSAGE_RENDERTARGET,D3DFMT_A8R8G8B8,D3DPOOL_MANAGED,&Texture); Texture->LockRect(0,&LR,NULL,D3DLOCK_NOSYSLOCK ); for (int y=0;y<128;y++) { for (int x=0;x<128;x++) { ((unsigned long*)LR.pBits)[x + ((y*LR.Pitch)>>2)]=D3DCOLOR_RGBA(255,0,0,255); } }




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