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Thread: Started Programming for the GameCube today :D.

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    Ex-Super Mod'rater Electroman's Avatar
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    Talking Started Programming for the GameCube today :D.

    I made a spinning cube....Woohoo
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    Super Moderator si_the_geek's Avatar
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    Re: Started Programming for the GameCube today :D.

    Nice one!!


    Now make a better version of the party game "Monkey flight" from Monkey Ball 2

    (a group of my friends cant stop playing it, even though there's only 3 levels!)

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    type Woss is new Grumpy; wossname's Avatar
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    Re: Started Programming for the GameCube today :D.

    Quote Originally Posted by Electroman
    I made a spinning cube....Woohoo
    On purpose?

    What's next, BBC Micro? Amstrad Einstein? Elan?

    Gamecubes are pooey. Fit only for holding open squeaky doors.

    I don't live here any more.

  4. #4
    Banished Cander's Avatar
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    Re: Started Programming for the GameCube today :D.

    1) Make Cube
    2) ???
    3) Profit
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    See the features of Visual Studio 2010 and C# 4.0: The 10-4 show on Channel9

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    type Woss is new Grumpy; wossname's Avatar
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    Re: Started Programming for the GameCube today :D.

    I think he's cashing in on my Pyramid of Death franchise.
    I don't live here any more.

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    Retired G&G Mod NoteMe's Avatar
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    Re: Started Programming for the GameCube today :D.

    Quote Originally Posted by Electroman
    I made a spinning cube....Woohoo


    You said to me on MSN, that you where to dumb to make it spinn...so it was just a cube....

  7. #7

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    Ex-Super Mod'rater Electroman's Avatar
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    Re: Started Programming for the GameCube today :D.

    Quote Originally Posted by NoteMe
    You said to me on MSN, that you where to dumb to make it spinn...so it was just a cube....
    Blah blah blah, I knew how to I just didn't get time. Will have another session on Thursday and then it will be spinnign . At the moment it sits there being grey .
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    KING BODWAD XXI BodwadUK's Avatar
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    Re: Started Programming for the GameCube today :D.

    How do you program for the gamecube.
    If you dribble then you are as mad as me

    Lost World Creations Website (XBOX Indie games)
    Lene Marlin

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    Re: Started Programming for the GameCube today :D.

    In C++.NET mainly but you use a different compiler on the back. Creates .elf files, You connect the GameCube Development Kit by USB2 to a PC then use some software to communicate with it .
    Had to sign a agreement thingy too so i can't tell anyone the things from the SDK or any other "confidential" information.
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    KING BODWAD XXI BodwadUK's Avatar
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    Re: Started Programming for the GameCube today :D.

    How much did that cost?
    If you dribble then you are as mad as me

    Lost World Creations Website (XBOX Indie games)
    Lene Marlin

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    Retired G&G Mod NoteMe's Avatar
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    Re: Started Programming for the GameCube today :D.

    I want to make game. Gamecube. Give me source.....NOW....

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    type Woss is new Grumpy; wossname's Avatar
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    Re: Started Programming for the GameCube today :D.

    Do gamecubes play DVD's? :unsure:
    I don't live here any more.

  13. #13
    KING BODWAD XXI BodwadUK's Avatar
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    Re: Started Programming for the GameCube today :D.

    No not that I know of
    If you dribble then you are as mad as me

    Lost World Creations Website (XBOX Indie games)
    Lene Marlin

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    Re: Started Programming for the GameCube today :D.

    They don't play convensional DVDs because the disks they take are half the size. Mind they are still DVD technology the disk it uses .

    I believe each Dev Kit is £2,000 - £5,000 (I know its more than £2,000 but for some reason I have the figure £5,000 in my head, don't know if £5,000 could be possible considering we have a room with 20 odd in it. The Uni didn't pay for them they got them given to us by a company in Bristol...SN Systems.
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  15. #15
    KING BODWAD XXI BodwadUK's Avatar
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    Re: Started Programming for the GameCube today :D.

    I wondered how you got that
    If you dribble then you are as mad as me

    Lost World Creations Website (XBOX Indie games)
    Lene Marlin

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    Fanatic Member JPicasso's Avatar
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    Re: Started Programming for the GameCube today :D.

    Quote Originally Posted by BodwadUK
    How do you program for the gamecube.

    HE DOESN'T

    Quote Originally Posted by Electroman
    Blah blah blah, I knew how to I just didn't get time. Will have another session on Thursday and then it will be spinnign . At the moment it sits there being grey .
    Merry Christmas

  17. #17
    type Woss is new Grumpy; wossname's Avatar
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    Re: Started Programming for the GameCube today :D.

    Quote Originally Posted by Electroman
    In C++.NET mainly but you use a different compiler on the back. Creates .elf files, You connect the GameCube Development Kit by USB2 to a PC then use some software to communicate with it .
    Had to sign a agreement thingy too so i can't tell anyone the things from the SDK or any other "confidential" information.
    WHAT? Gaypube runs on Managed C++? Surely you mean just the native features of the VC++ 7 compiler? I was universally slated for months because I dared to use managed C++ in late 2003! :grumpy:





    PS. I'm very ape and very nice.
    I don't live here any more.

  18. #18

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    Re: Started Programming for the GameCube today :D.

    Quote Originally Posted by wossname
    WHAT? Gamecube runs on Managed C++? Surely you mean just the native features of the VC++ 7 compiler? I was universally slated for months because I dared to use managed C++ in late 2003! :grumpy:





    PS. I'm very ape and very nice.
    It doesn't use managed C++. It uses the .NET IDE but has its own compiler underneth, similar to the GNU compiler. The code is C++, I am still trying to figure out if there are any differances in the code rules but it seems to be the same. It encourages the use of different names for the data types, like float is f32 but I've seen other stuff do that too.

    Today I made it spin, and made it ore colorful ...Also seen how the pipeline and cache works, am getting somewhere .
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    Retired G&G Mod NoteMe's Avatar
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    Re: Started Programming for the GameCube today :D.

    Does it have it's own instructionset like PS2 have too?

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    Re: Started Programming for the GameCube today :D.

    Quote Originally Posted by NoteMe
    Does it have it's own instructionset like PS2 have too?
    Machine instructions? I would imagine yes but I don't seem them yet, compiler is generating that for me ....Should be nice when i get down to dealing at that level though .
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    Retired G&G Mod NoteMe's Avatar
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    Re: Started Programming for the GameCube today :D.

    Yeah, I was thinking about machine instructions. I see people ask about the PS2 instructions all over the place all the time. Irritates me that I can never answer...

  22. #22

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    Re: Started Programming for the GameCube today :D.

    Quote Originally Posted by NoteMe
    Yeah, I was thinking about machine instructions. I see people ask about the PS2 instructions all over the place all the time. Irritates me that I can never answer...
    They do? Strange cos if they are programming on it they should have signed a non-disclosure agreement which I assume covers its machine instructions. That is I assume the PS2 has this agreement and does just let anyone program on it.

    But I would say pretty sure that consoles will use different instructions to optimise which ones can be thrown away to save costs.
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  23. #23
    type Woss is new Grumpy; wossname's Avatar
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    Re: Started Programming for the GameCube today :D.

    Quote Originally Posted by Electroman
    They do? Strange cos if they are programming on it they should have signed a non-disclosure agreement which I assume covers its machine instructions. That is I assume the PS2 has this agreement and does just let anyone program on it.

    But I would say pretty sure that consoles will use different instructions to optimise which ones can be thrown away to save costs.
    I doubt most b@d @$$ H4x0rz bother with non-disclosure agreements

    Black market is full of blokes flogging knocked off interface gear.

    So I'm told. :angelic:
    I don't live here any more.

  24. #24

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    Re: Started Programming for the GameCube today :D.

    Quote Originally Posted by wossname
    I doubt most b@d @$$ H4x0rz bother with non-disclosure agreements

    Black market is full of blokes flogging knocked off interface gear.

    So I'm told. :angelic:
    Aye but asking someone on a public forum is a lot more likely to be seen then say talking to someone in the street or I suppose on MSN. I can't see Note being a member of one of these undergrounf hacking forums ,
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  25. #25
    type Woss is new Grumpy; wossname's Avatar
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    Re: Started Programming for the GameCube today :D.

    Maybe not, but he is Nørwegian, they all look shifty to me.
    I don't live here any more.

  26. #26
    Retired G&G Mod NoteMe's Avatar
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    Re: Started Programming for the GameCube today :D.

    Hehe....shut it....I even saw a post on MS DirectX mailing list......so there you go...

  27. #27
    pathfinder NotLKH's Avatar
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    Re: Started Programming for the GameCube today :D.

    Quote Originally Posted by Electroman
    I made a spinning cube....Woohoo
    I made many spinning cubes...in my day.
    As Mike Oldsfield would say...
    "Cubular Balls..."
    WooHoo!

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