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Feb 1st, 2005, 01:53 PM
#1
Thread Starter
Ex-Super Mod'rater
Started Programming for the GameCube today :D.
I made a spinning cube....Woohoo
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Feb 1st, 2005, 02:02 PM
#2
Re: Started Programming for the GameCube today :D.
Nice one!!
Now make a better version of the party game "Monkey flight" from Monkey Ball 2
(a group of my friends cant stop playing it, even though there's only 3 levels!)
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Feb 1st, 2005, 02:15 PM
#3
Re: Started Programming for the GameCube today :D.
 Originally Posted by Electroman
I made a spinning cube....Woohoo 
On purpose? 
What's next, BBC Micro? Amstrad Einstein? Elan?
Gamecubes are pooey. Fit only for holding open squeaky doors.
I don't live here any more.
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Feb 1st, 2005, 02:17 PM
#4
Re: Started Programming for the GameCube today :D.
1) Make Cube
2) ???
3) Profit
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Feb 1st, 2005, 02:20 PM
#5
Re: Started Programming for the GameCube today :D.
I think he's cashing in on my Pyramid of Death franchise.
I don't live here any more.
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Feb 1st, 2005, 02:36 PM
#6
Re: Started Programming for the GameCube today :D.
 Originally Posted by Electroman
I made a spinning cube....Woohoo 
You said to me on MSN, that you where to dumb to make it spinn...so it was just a cube....
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Feb 1st, 2005, 04:58 PM
#7
Thread Starter
Ex-Super Mod'rater
Re: Started Programming for the GameCube today :D.
 Originally Posted by NoteMe
You said to me on MSN, that you where to dumb to make it spinn...so it was just a cube.... 
Blah blah blah, I knew how to I just didn't get time. Will have another session on Thursday and then it will be spinnign . At the moment it sits there being grey .
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Feb 2nd, 2005, 04:30 AM
#8
KING BODWAD XXI
Re: Started Programming for the GameCube today :D.
How do you program for the gamecube.
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Feb 2nd, 2005, 06:06 AM
#9
Thread Starter
Ex-Super Mod'rater
Re: Started Programming for the GameCube today :D.
In C++.NET mainly but you use a different compiler on the back. Creates .elf files, You connect the GameCube Development Kit by USB2 to a PC then use some software to communicate with it .
Had to sign a agreement thingy too so i can't tell anyone the things from the SDK or any other "confidential" information.
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Feb 2nd, 2005, 06:32 AM
#10
KING BODWAD XXI
Re: Started Programming for the GameCube today :D.
How much did that cost?
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Feb 2nd, 2005, 07:21 AM
#11
Re: Started Programming for the GameCube today :D.
I want to make game. Gamecube. Give me source.....NOW....
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Feb 2nd, 2005, 08:24 AM
#12
Re: Started Programming for the GameCube today :D.
Do gamecubes play DVD's? :unsure:
I don't live here any more.
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Feb 2nd, 2005, 08:34 AM
#13
KING BODWAD XXI
Re: Started Programming for the GameCube today :D.
No not that I know of
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Feb 2nd, 2005, 11:01 AM
#14
Thread Starter
Ex-Super Mod'rater
Re: Started Programming for the GameCube today :D.
They don't play convensional DVDs because the disks they take are half the size. Mind they are still DVD technology the disk it uses .
I believe each Dev Kit is £2,000 - £5,000 (I know its more than £2,000 but for some reason I have the figure £5,000 in my head, don't know if £5,000 could be possible considering we have a room with 20 odd in it. The Uni didn't pay for them they got them given to us by a company in Bristol...SN Systems.
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Feb 2nd, 2005, 11:11 AM
#15
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Feb 3rd, 2005, 11:23 AM
#16
Fanatic Member
Re: Started Programming for the GameCube today :D.
 Originally Posted by BodwadUK
How do you program for the gamecube. 
HE DOESN'T
 Originally Posted by Electroman
Blah blah blah, I knew how to I just didn't get time. Will have another session on Thursday and then it will be spinnign . At the moment it sits there being grey .
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Feb 3rd, 2005, 02:04 PM
#17
Re: Started Programming for the GameCube today :D.
 Originally Posted by Electroman
In C++.NET mainly but you use a different compiler on the back. Creates .elf files, You connect the GameCube Development Kit by USB2 to a PC then use some software to communicate with it  .
Had to sign a agreement thingy too so i can't tell anyone the things from the SDK or any other "confidential" information.
WHAT? Gaypube runs on Managed C++? Surely you mean just the native features of the VC++ 7 compiler? I was universally slated for months because I dared to use managed C++ in late 2003! :grumpy:
PS. I'm very ape and very nice.
I don't live here any more.
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Feb 3rd, 2005, 09:23 PM
#18
Thread Starter
Ex-Super Mod'rater
Re: Started Programming for the GameCube today :D.
 Originally Posted by wossname
WHAT? Gamecube runs on Managed C++? Surely you mean just the native features of the VC++ 7 compiler? I was universally slated for months because I dared to use managed C++ in late 2003! :grumpy:
PS. I'm very ape and very nice.
It doesn't use managed C++. It uses the .NET IDE but has its own compiler underneth, similar to the GNU compiler. The code is C++, I am still trying to figure out if there are any differances in the code rules but it seems to be the same. It encourages the use of different names for the data types, like float is f32 but I've seen other stuff do that too.
Today I made it spin, and made it ore colorful ...Also seen how the pipeline and cache works, am getting somewhere .
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Feb 3rd, 2005, 09:24 PM
#19
Re: Started Programming for the GameCube today :D.
Does it have it's own instructionset like PS2 have too?
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Feb 3rd, 2005, 09:30 PM
#20
Thread Starter
Ex-Super Mod'rater
Re: Started Programming for the GameCube today :D.
 Originally Posted by NoteMe
Does it have it's own instructionset like PS2 have too?
Machine instructions? I would imagine yes but I don't seem them yet, compiler is generating that for me ....Should be nice when i get down to dealing at that level though .
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Feb 3rd, 2005, 10:11 PM
#21
Re: Started Programming for the GameCube today :D.
Yeah, I was thinking about machine instructions. I see people ask about the PS2 instructions all over the place all the time. Irritates me that I can never answer...
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Feb 4th, 2005, 10:22 AM
#22
Thread Starter
Ex-Super Mod'rater
Re: Started Programming for the GameCube today :D.
 Originally Posted by NoteMe
Yeah, I was thinking about machine instructions. I see people ask about the PS2 instructions all over the place all the time. Irritates me that I can never answer... 
They do? Strange cos if they are programming on it they should have signed a non-disclosure agreement which I assume covers its machine instructions. That is I assume the PS2 has this agreement and does just let anyone program on it.
But I would say pretty sure that consoles will use different instructions to optimise which ones can be thrown away to save costs.
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Feb 4th, 2005, 10:46 AM
#23
Re: Started Programming for the GameCube today :D.
 Originally Posted by Electroman
They do? Strange cos if they are programming on it they should have signed a non-disclosure agreement which I assume covers its machine instructions. That is I assume the PS2 has this agreement and does just let anyone program on it.
But I would say pretty sure that consoles will use different instructions to optimise which ones can be thrown away to save costs.
I doubt most b@d @$$ H4x0rz bother with non-disclosure agreements 
Black market is full of blokes flogging knocked off interface gear.
So I'm told. :angelic:
I don't live here any more.
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Feb 4th, 2005, 10:51 AM
#24
Thread Starter
Ex-Super Mod'rater
Re: Started Programming for the GameCube today :D.
 Originally Posted by wossname
I doubt most b@d @$$ H4x0rz bother with non-disclosure agreements
Black market is full of blokes flogging knocked off interface gear.
So I'm told. :angelic:
Aye but asking someone on a public forum is a lot more likely to be seen then say talking to someone in the street or I suppose on MSN. I can't see Note being a member of one of these undergrounf hacking forums ,
When your thread has been resolved please edit the original post in the thread (  )
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Feb 4th, 2005, 11:12 AM
#25
Re: Started Programming for the GameCube today :D.
Maybe not, but he is Nørwegian, they all look shifty to me.
I don't live here any more.
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Feb 4th, 2005, 03:35 PM
#26
Re: Started Programming for the GameCube today :D.
Hehe....shut it....I even saw a post on MS DirectX mailing list... ...so there you go...
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Feb 5th, 2005, 08:46 PM
#27
Re: Started Programming for the GameCube today :D.
 Originally Posted by Electroman
I made a spinning cube....Woohoo 
I made many spinning cubes...in my day.
As Mike Oldsfield would say...
"Cubular Balls..."
WooHoo!
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