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Jan 30th, 2005, 05:09 PM
#321
Good Ol' Platypus
Re: Faq (Join the creation)
I think a tutorial on how to *set up* a C++ environment with OpenGL/DirectX/what have you would be a better idea -- many people don't have a clue how to do that, and get turned off when they are unable to compile the sample code.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Jan 30th, 2005, 05:12 PM
#322
Re: Faq (Join the creation)
Here is a start..:
http://vbforums.com/showthread.php?t=311798
and I am on about making my own DX web site where I have lots of tutorials, and that is the first one about DX. I have all ready written 3 math for DX and am currently writing on my 2-3 first DX tutorials. But I havn't gotten to start on the web site. Electroman said he would help me with that, and a friend of mine said he was going to make a logo similar to the XNA logo. So it is under it's way...
ØØ
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Jan 30th, 2005, 05:14 PM
#323
Good Ol' Platypus
Re: Faq (Join the creation)
So, where should I post a tutorial if I have one all made up?
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Jan 30th, 2005, 05:16 PM
#324
Re: Faq (Join the creation)
Brad would like you to post it in the Utility - Tutorial section:
http://vbforums.com/forumdisplay.php?f=61
I have often posted my tutorials there, and then linked them from the FAQ. But in my sig, I have the link to the original tutorial that is posted on an other site. But Brad doesn't like it...
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Jan 30th, 2005, 06:21 PM
#325
Good Ol' Platypus
Re: Faq (Join the creation)
Gah Look what I've gone and done, damn. Well, I'll ask for it to get moved when it's actually done -- I'm on linux and it was all from memory anyway
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Jan 30th, 2005, 06:25 PM
#326
Re: Faq (Join the creation)
Electroman just said on MSN that he was going to PM you and ask if you wanted it to be moved... ...so I guess we got the answer there. He will do it, and we can put a link in the FAQ.
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Nov 20th, 2005, 07:33 PM
#327
Member
Re: Faq (Join the creation)
Heya!
I've seen "Electroman's 2D Engine" in the FAQ section, looks like I did something similar. I'd suggest putting the YDCore in the FAQ, too. It's a Open Source DX8/Winsock/etc. framework/engine with integrated TileMap/Set and Sprites.
Rinnku: http://ydk.yhoko.com/ydcore
Thanks!
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Dec 5th, 2005, 11:01 AM
#328
Ex-Super Mod'rater
Re: Faq (Join the creation)
 Originally Posted by Yhoko
Heya!
I've seen "Electroman's 2D Engine" in the FAQ section, looks like I did something similar. I'd suggest putting the YDCore in the FAQ, too. It's a Open Source DX8/Winsock/etc. framework/engine with integrated TileMap/Set and Sprites.
Rinnku: http://ydk.yhoko.com/ydcore
Thanks!
I've added it to the list, not had a chance to look at it yet tho. Thanks
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Feb 23rd, 2007, 04:46 PM
#329
Hyperactive Member
Re: Faq (Join the creation)
someone should make a game tutorial using DX. that would be fun
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Feb 27th, 2007, 04:10 AM
#330
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